Lives and optional hardcore mode

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ClonedPuffin
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Lives and optional hardcore mode

Post by ClonedPuffin »

At the start of this week I got the idea of trying doom on a spinner arcade controller I built earlier this year and realized it worked great on it. Inspired by this I wanted to make a playthrough feel more arcady so I made my first mod for this game. I added a life system with the optional option to delete all saves on game over. Furthermore I made lives an item with the option to replace some soulspheres with it (every second one found in a level) and gave it an ednum to place it manually in maps if wanted.

I made it mostly for myself but wanted to share it here as it could be fun for other people too. Again never done any custom content for this game before, just played it from time to time, so I probably forgot some things so any feedback is welcome. Although I have a bunch of other things going on in my life and doing this for fun so don't expect very quick or consistent updates.

Note: to enable save deletion you have to use a custom save_dir in the options, I made it this way as a safety measure to not delete my normal saves =:) .

Link: https://gitea.com/ClonedPuffin/doom-gameplay-lives
Boondorl
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Re: Lives and optional hardcore mode

Post by Boondorl »

Pretty neat little mod; however, that save deletion feature caught our attention. Unfortunately we're going to have to lock that down because while we understand some restraint was shown here, it's clear this is a path for someone to do something much more asshole-ish (this also didn't work unless the save/load menu was opened at least once beforehand since the save game manager wasn't initialized with the save slots). We'd be interested in adding an actual feature for this kind of thing though that'll only delete saves relevant to a game session, that way something like this can be done proper.
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Zhs2
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Re: Lives and optional hardcore mode

Post by Zhs2 »

Further suggestion: making your repository the contents of the pk3 instead of uploading a pk3 to a git repository. GZDoom is perfectly capable of loading a repository folder as a wad and LICENSE and README.md will be ignored by Doom.
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