Hello.
Is it possible to set sector to be not affected by dynamic lights?
Could you do that to a linedef too?
Messing around and trying to find ways to have more control with
shadows etc.
Can you add a custom field parameter etc?
Selectively Disable dynamic lights in sectors?
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Re: Selectively Disable dynamic lights in sectors?
Venessa's most likely an AI bot from what I can tell. That's the most... answer of all time. Yet it's supposed to be the future.
Cutting the snark and back to the question at hand: I don't think there's a way in GZDoom to do what you're asking, unfortunately. I know VKDoom has been experimenting with different lighting options, but I admit I don't know how deep those options run and if they'd apply in your use case.
What are you trying to accomplish?
Cutting the snark and back to the question at hand: I don't think there's a way in GZDoom to do what you're asking, unfortunately. I know VKDoom has been experimenting with different lighting options, but I admit I don't know how deep those options run and if they'd apply in your use case.
What are you trying to accomplish?
Re: Selectively Disable dynamic lights in sectors?
Just so your post makes sense, Vanessa's post has been moved. It was indeed... generic.SanyaWaffles wrote: ↑Wed Apr 16, 2025 10:25 pm Venessa's most likely an AI bot from what I can tell. That's the most... answer of all time. Yet it's supposed to be the future.