Selectively Disable dynamic lights in sectors?

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::Bloodfury::
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Selectively Disable dynamic lights in sectors?

Post by ::Bloodfury:: »

Hello.

Is it possible to set sector to be not affected by dynamic lights?
Could you do that to a linedef too?
Messing around and trying to find ways to have more control with
shadows etc.

Can you add a custom field parameter etc?
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SanyaWaffles
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Re: Selectively Disable dynamic lights in sectors?

Post by SanyaWaffles »

Venessa's most likely an AI bot from what I can tell. That's the most... answer of all time. Yet it's supposed to be the future.

Cutting the snark and back to the question at hand: I don't think there's a way in GZDoom to do what you're asking, unfortunately. I know VKDoom has been experimenting with different lighting options, but I admit I don't know how deep those options run and if they'd apply in your use case.

What are you trying to accomplish?
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Enjay
 
 
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Re: Selectively Disable dynamic lights in sectors?

Post by Enjay »

SanyaWaffles wrote: Wed Apr 16, 2025 10:25 pm Venessa's most likely an AI bot from what I can tell. That's the most... answer of all time. Yet it's supposed to be the future.
Just so your post makes sense, Vanessa's post has been moved. It was indeed... generic.
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