[minimod][1.0] SoM's Eat My Weapon (April 1, 2024)

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stainedofmind
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[minimod][1.0] SoM's Eat My Weapon (April 1, 2024)

Post by stainedofmind »

SoM Eat My Weapon Version 1.0
-----------------------------
Download:
https://drive.google.com/file/d/1F2DK6P ... sp=sharing

If you ever find yourself in a bad spot, you can chow down on your currently
equipped weapon and you'll be granted the full effects of a Mega Sphere! Just
don't try to eat your own hands... That would be silly!

... In case you didn't catch it, this is not a serious mod, and was a simple April Fools idea!

... ... Although... I could see actually sacrificing a little used weapon for a megasphere coming in handy every now and then!

Changelog
---------
Version 1.0:
-Initial Release

Usage and Configuration
-----------------------
Set your desired hotkey ("Q" by default), get hungry, then FEAST!

Todo
----
-Spices and seasonings could probably use some tweaking

Compatibility
-------------
-Should be universally compatible
-Caution: Might not actually be universally compatible!

License
-------
You are free to use the code for whatever you like, for any reason.
Credit is appreciated, but not needed.

Screenshots
Spoiler:
Last edited by stainedofmind on Thu Mar 06, 2025 10:36 am, edited 5 times in total.
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Ivan951236
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Re: [minimod][1.0] SoM's Eat My Weapon (April 1, 2024)

Post by Ivan951236 »

hello, nice mod but i got this error when trying to run this "minimod" with no other mods added (also unmodified doom 2, also tested on doom 1)

Code: Select all

OS: Windows 10 (NT 10.0) Build 19044
    
GZDoom version g4.12pre-3-g40ec46e6e
W_Init: Init WADfiles.
adding E:/programs/Folder/ROMS/DOOM/EMULATOR/gzdoom.pk3, 672 lumps
adding E:/programs/Folder/ROMS/DOOM/EMULATOR/game_support.pk3, 3307 lumps
adding ./../IWAD/DOOM2.WAD, 2919 lumps
adding E:/programs/Folder/ROMS/DOOM/EMULATOR/game_widescreen_gfx.pk3, 214 lumps
adding ../PWAD/GZDOOMDevDoomII/som_eat_my_weapon.pk3, 10 lumps
S_Init: Setting up sound.
I_InitSound: Initializing OpenAL
  Opened device OpenAL Soft on Динамики (High Definition Audio Device)
  EFX enabled
I_Init: Setting up machine state.
CPU speed: 3093 MHz
CPU Vendor ID: GenuineIntel
  Name: Intel(R) Core(TM) i3-2100 CPU @ 3.10GHz
  Family 6, Model 42, Stepping 7
  Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 AVX HyperThreading
V_Init: allocate screen.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
Script error, "som_eat_my_weapon.pk3:zscript/som_emw/event_handler.txt" line 75:
Unknown identifier 'som_uacsh_enabled'

Execution could not continue.

1 errors while parsing DECORATE scripts
edit: After installing newer version of GZDOOM emulator, it still goes with same error
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stainedofmind
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Re: [minimod][1.0] SoM's Eat My Weapon (April 1, 2024)

Post by stainedofmind »

Whoopsie! Don't drink and Doom kids! Left in some old code from the project I copied it from. Updated the link, it should be fixed now!
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AliciaPendragon
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Re: [minimod][1.0] SoM's Eat My Weapon (April 1, 2024)

Post by AliciaPendragon »

wh

how

how does eating your gun give you a megasphere????
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stainedofmind
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Re: [minimod][1.0] SoM's Eat My Weapon (April 1, 2024)

Post by stainedofmind »

AliciaPendragon wrote: Mon Apr 01, 2024 8:44 pm wh

how

how does eating your gun give you a megasphere????
Chef magic ;)
Someone64
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Re: [minimod][1.0] SoM's Eat My Weapon (April 1, 2024)

Post by Someone64 »

Kinda reminds me of the meat gun gimmick from Golden Light. This is pretty cool!
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