[RELEASE] EVIL WEPS v3 - The Soul Update

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Baratus
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[RELEASE] EVIL WEPS v3 - The Soul Update

Post by Baratus »

Image
Welcome back, Champion!

IN THIS MOD:
-(Almost) every weapon from Amid Evil replicated somewhat accurately in Doom!
-An extra weapon thrown in for the absolute hell of it!
-Heavy use of Raven Software sprites & sounds, a Baratus mod staple!
-Amusingly offbrand weapon names, since this mod isn't about perfect accuracy.
Spoiler: SCREENSHOTS
Spoiler: CHANGELOG
DOWNLOAD HERE!
(current version: b3, 11-03-2020)

Tested with GZDoom v4.3.3.
This mod is NOT compatible with Zandronum.

Also, check out Broadsword Jim, Terrestrial Weapons, and Pile-O-Gunz!
Last edited by Baratus on Tue Mar 10, 2020 10:53 pm, edited 5 times in total.
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el zee
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Re: [RELEASE] EVIL WEPS v1 - Amid Evil Weapons for Doom

Post by el zee »

👀
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Captain J
 
 
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Re: [RELEASE] EVIL WEPS v1 - Amid Evil Weapons for Doom

Post by Captain J »

The special effects are very good and satisfying. And all the weapons are fairly powerful as well. But like i said on the server, i wish it gets graphical improvement like replacing all weapons to something fitting and accurate. Other than that, pretty decent mod!
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Baratus
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Re: [RELEASE] EVIL WEPS v1 - Amid Evil Weapons for Doom

Post by Baratus »

Thanks! I suppose the mod is let down somewhat by not having accurate sprites for each of the weapons, but I don't know of any AE sprite rips that exist yet. Making my own sprite rips or creating custom sprites unique to the mod would be doable, but time-consuming. My general modding process is rather slow and gradual.

Stand by for a version update (because I always find stuff to tweak things shortly after putting out a release).
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Baratus
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Re: [RELEASE] EVIL WEPS BETA 2 - Amid Eviler

Post by Baratus »

BETA 2 IS RELEASED! Get it while it's still hot!

Almost every weapon has been tightened up, especially the Star of Torment equivalent. Impaling monsters never felt so good! Added a few small touches and quality of life changes.

What are you waiting for? Go get it!
DOWNLOBE
Spoiler: CHANGELOG
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neoworm
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Re: [RELEASE] EVIL WEPS BETA 2 - Amid Eviler

Post by neoworm »

I can probably contribute some sprites from my stash. I will post some later.
Last edited by neoworm on Thu Feb 20, 2020 7:22 am, edited 2 times in total.
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DoomedFox
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Re: [RELEASE] EVIL WEPS BETA 2 - Amid Eviler

Post by DoomedFox »

Will there be heretic support in the future? This seems really promising!
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Re: [RELEASE] EVIL WEPS BETA 2 - Amid Eviler

Post by neoworm »

modified staff from Rise of the Triad modified for Heretic palette. Can be good replacement for Azure staff.
Image
and somewhat recolored trident for Voltride
Image
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Crudux Cruo
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Re: [RELEASE] EVIL WEPS BETA 2 - Amid Eviler

Post by Crudux Cruo »

Hey, I love the way this is going right now. Just a few things.

1.) Check the originals. I do like the way Amid Evil weapons work, but try to check the originals because the weapons dont seem to function as closely as i would have hoped.

2.) Consider sprite rip.

3.) Consider making this for heretic instead.

I mean, this can still use some polish here and there, and definitely needs some tweaks to work well with doom.
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Captain J
 
 
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Re: [RELEASE] EVIL WEPS BETA 2 - Amid Eviler

Post by Captain J »

neoworm wrote:modified staff from Rise of the Triad modified for Heretic palette. Can be good replacement for Azure staff.
Thanks a ton for your contribution! I'm sure the mod would look much nicer and a little bit original with your fully-experienced skill.
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Re: [RELEASE] EVIL WEPS BETA 2 - Amid Eviler

Post by neoworm »

I agree with Crudux Cruo, this needs to have at least Heretic compatibility and also that some weapons are missing core mechanics.
Staff needs to home on enemies, that's what makes it specific and useful.
And Voltride have the overkill mechanic with the chain lightning. It will probably need some Zscript magic, but I believe it's doable in GZDooM.
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Baratus
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Re: [RELEASE] EVIL WEPS BETA 2 - Amid Eviler

Post by Baratus »

WHOA! Thanks so much for these resources neoworm! I almost want to put these into the mod right away!

Thank you for the feedback Crudux Cruo, I'll mess around in AE and get a better feel for the weapons. Some inaccuracies are there just to balance the weapons with Doom's general game feel. For example, the Ether Sword doesn't pierce because ripper damage is very hard to scale back and it's powerful enough as a single-shotgun tier weapon, for Doom's gameplay anyway. Some changes like Voltride's overkill ability seems a bit advanced for my current modding skill.

As for getting it working with Heretic, multi-IWAD compatibility is something I haven't tried before, but I'll certainly be willing to have a go.
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neoworm
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Re: [RELEASE] EVIL WEPS BETA 2 - Amid Eviler

Post by neoworm »

I think somebody wrote handy zcript for ripping projectiles that pierce only few enemies and deal damage only once. I will find it later.

EDIT: It's here: viewtopic.php?f=19&t=13397&start=4425#p1101634
Last edited by neoworm on Thu Feb 20, 2020 7:22 am, edited 1 time in total.
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Kinsie
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Re: [RELEASE] EVIL WEPS v1 - Amid Evil Weapons for Doom

Post by Kinsie »

el zee wrote:👀
I see you peekin'...
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Re: [RELEASE] EVIL WEPS BETA 2 - Amid Eviler

Post by Captain J »

But yappin' is better.
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