[WIP] 555Doom

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
Post Reply
loismustdie555
Posts: 220
Joined: Thu Sep 25, 2014 2:20 pm
Location: Renton, Washington, USA

[WIP] 555Doom

Post by loismustdie555 »



Loismustdie555 Presents: 555Doom
Coming Soon-ish...

This is my first mod that I've worked on, that got anywhere, that isn't a sub mod or based off another mod's code.
Still HEAVY WIP and almost *EVERYTHING* is placeholder stuff. I've got resources of my own I'm working on. Updates coming soon.

New Features;

Punching (Done, just needs new sprites)
Kicking (Done, just needs a tweak or two)
Grenade Throwing (Done but needs new explosion)
Pipebomb Throwing/Detonating (Done but needs new explosion and a new sound)
Quick Heal Syringe (Done, just needs to heal a bit less)
Reloading (Not done, the pistol used is a placeholder anyway)
Mine throwing (Not done)
MORE TO COME! SUGGEST ANYTHING YOU'D LIKE TO SEE IMPLEMENTED!

DISCLAIMER;
If you notice your assets being used in the video above and/or any other videos I post and would like to request removal of it or request I credit you for it PLEASE LET ME KNOW! I have roughly 54GB of wads and pk3's and I have no idea where the majority of them came from. I've been collecting stuff for quite a while now.
Post Reply

Return to “Gameplay Mods”