
Doom Roguelike is (going to be) a very large one-map-run with no
checkpoints or saving.
A story of any kind isnt planned at the moment, as this is
essentialy an experiment to see if an extreme roguelike doom mod
would be enjoyable at all.
To make this, I will need some help.
First of all, the mod should NOT have a save/load system. I will
need someone that can modify the game to remove the save/load
function to make the game really be a pure roguelike.
I will also need several testers, giving mapping advice and pointing
out general problems with functions such as teleporters, doors, etc.
(no screenshots at the moment, sorry)
Sincerely,
simpletonnn