Change of plans
- enderkevin13
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Change of plans
I'm republishing this, but for anyone to edit or use in their own gameplay mods.
Anyways, I hope you guys understand why I cancelled this.
I hope that I assist with the creation of something beautiful...
https://www.dropbox.com/s/rltr9wyh3h21p ... m.zip?dl=0
Anyways, I hope you guys understand why I cancelled this.
I hope that I assist with the creation of something beautiful...
https://www.dropbox.com/s/rltr9wyh3h21p ... m.zip?dl=0
Last edited by enderkevin13 on Sat Apr 09, 2016 8:09 pm, edited 4 times in total.
Re: Skulltag randomizer (GZDoom)
I like how the double shotgunners have green blood all over their armor, I guess they hate Barons.
- enderkevin13
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Re: Skulltag randomizer (GZDoom)
I'm busy reconstructing the mod into a PK3 file. After that it should be more compatible with vanilla levels.
I'm also adding an SSG clone for Ultimate Doom if you use it in there.
I'm also adding an SSG clone for Ultimate Doom if you use it in there.
- enderkevin13
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Re: Cancelled.
Sorry, I'm done with this project.
Re: Cancelled.
lolenderkevin13 wrote:Sorry, I'm done with this project.
- wildweasel
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Re: Cancelled.
I'm really disappointed that you've done this, because this is a really overly dramatic way to say that your project is not being worked on, only one day after you posted the thread. We do have rules about this kind of thing, by the way.enderkevin13 wrote:I'm sorry for wasting your guy's time, this project is cancelled, along with any other things I had planned.
- enderkevin13
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Re: Cancelled.
Sorry, it's just I realized that making it compatible with other WADs with special actions set to the vanilla monsters would be hard to fix with the ST monsters.wildweasel wrote:I'm really disappointed that you've done this, because this is a really overly dramatic way to say that your project is not being worked on, only one day after you posted the thread. We do have rules about this kind of thing, by the way.enderkevin13 wrote:I'm sorry for wasting your guy's time, this project is cancelled, along with any other things I had planned.
Even some vanilla maps wouldn't be very compatible with the mod. It would take forever to do, and I only wanted this to be a simple modification.
- doony
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Re: Cancelled.
oh man, try again, you can do it, I know, because you are the best human in the entire universe
this was the awesome skulltag monsters and weapons randomizer mod for gzdoom? I will miss this mod
this was the awesome skulltag monsters and weapons randomizer mod for gzdoom? I will miss this mod
- enderkevin13
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Re: Change of plans
Alright, here's the deal. I'll be republishing this, but as an open source mod. You can use it as a gameplay purpose, or you can use it as a base for a gameplay mod you're making.
- doony
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Re: Change of plans
ok thanks, downloadingenderkevin13 wrote:Alright, here's the deal. I'll be republishing this, but as an open source mod. You can use it as a gameplay purpose, or you can use it as a base for a gameplay mod you're making.
[edit]
oh I forgot to mention, I will make a special version of my mod with that and give you credits
Re: Change of plans
these monsters remind me of that very very old ZDoom monster mod (the one with the Baron Afrit, Nanami Dark Imp etc).
The black mancubus is my favorite ST monster, he's so badass.
The black mancubus is my favorite ST monster, he's so badass.
- enderkevin13
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Re: Change of plans
I like the SSG guy, he had an amazing concept.BFG wrote:these monsters remind me of that very very old ZDoom monster mod (the one with the Baron Afrit, Nanami Dark Imp etc).
The black mancubus is my favorite ST monster, he's so badass.