Change of plans

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enderkevin13
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Change of plans

Post by enderkevin13 »

I'm republishing this, but for anyone to edit or use in their own gameplay mods.
Anyways, I hope you guys understand why I cancelled this.

I hope that I assist with the creation of something beautiful...

https://www.dropbox.com/s/rltr9wyh3h21p ... m.zip?dl=0
Last edited by enderkevin13 on Sat Apr 09, 2016 8:09 pm, edited 4 times in total.
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BFG
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Re: Skulltag randomizer (GZDoom)

Post by BFG »

I like how the double shotgunners have green blood all over their armor, I guess they hate Barons.
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enderkevin13
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Re: Skulltag randomizer (GZDoom)

Post by enderkevin13 »

I'm busy reconstructing the mod into a PK3 file. After that it should be more compatible with vanilla levels.
I'm also adding an SSG clone for Ultimate Doom if you use it in there.
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enderkevin13
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Re: Cancelled.

Post by enderkevin13 »

Sorry, I'm done with this project.
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Re: Cancelled.

Post by Nevander »

enderkevin13 wrote:Sorry, I'm done with this project.
lol
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wildweasel
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Re: Cancelled.

Post by wildweasel »

enderkevin13 wrote:I'm sorry for wasting your guy's time, this project is cancelled, along with any other things I had planned.
I'm really disappointed that you've done this, because this is a really overly dramatic way to say that your project is not being worked on, only one day after you posted the thread. We do have rules about this kind of thing, by the way.
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enderkevin13
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Re: Cancelled.

Post by enderkevin13 »

wildweasel wrote:
enderkevin13 wrote:I'm sorry for wasting your guy's time, this project is cancelled, along with any other things I had planned.
I'm really disappointed that you've done this, because this is a really overly dramatic way to say that your project is not being worked on, only one day after you posted the thread. We do have rules about this kind of thing, by the way.
Sorry, it's just I realized that making it compatible with other WADs with special actions set to the vanilla monsters would be hard to fix with the ST monsters.
Even some vanilla maps wouldn't be very compatible with the mod. It would take forever to do, and I only wanted this to be a simple modification.
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doony
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Re: Cancelled.

Post by doony »

oh man, try again, you can do it, I know, because you are the best human in the entire universe
this was the awesome skulltag monsters and weapons randomizer mod for gzdoom? I will miss this mod
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enderkevin13
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Re: Change of plans

Post by enderkevin13 »

Alright, here's the deal. I'll be republishing this, but as an open source mod. You can use it as a gameplay purpose, or you can use it as a base for a gameplay mod you're making.
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doony
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Re: Change of plans

Post by doony »

enderkevin13 wrote:Alright, here's the deal. I'll be republishing this, but as an open source mod. You can use it as a gameplay purpose, or you can use it as a base for a gameplay mod you're making.
ok thanks, downloading

[edit]
oh I forgot to mention, I will make a special version of my mod with that and give you credits
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BFG
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Re: Change of plans

Post by BFG »

these monsters remind me of that very very old ZDoom monster mod (the one with the Baron Afrit, Nanami Dark Imp etc).

The black mancubus is my favorite ST monster, he's so badass.
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enderkevin13
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Re: Change of plans

Post by enderkevin13 »

BFG wrote:these monsters remind me of that very very old ZDoom monster mod (the one with the Baron Afrit, Nanami Dark Imp etc).

The black mancubus is my favorite ST monster, he's so badass.
I like the SSG guy, he had an amazing concept.
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