My Door Is Not Working.
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
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- Posts: 3
- Joined: Sat Nov 30, 2013 11:23 pm
My Door Is Not Working.
Uh, hello~ I'm fairly new to editing maps with DoomBuilder2. I created a map (the start of it), and I can't seem to get my first door to open, no matter what I change. I've set all four vertices to have the action R1, but nothing happens. I've uploaded my .wad to Mediafire, and the link is here: http://www.mediafire.com/download/ym5h5 ... 5g/W01.wad Anyone's help with my user-error would be most appreciated. Thanks.
Re: My Door Is Not Working.
I'm tempted to say "oil the hinges". 
Check to see if the linedefs are facing outward: you can flip them by highlighting them and pressing F. Also, I'm not quite sure what R1 is: there's D(direct), W(walkover), S(switch) and G(gunfire).

Check to see if the linedefs are facing outward: you can flip them by highlighting them and pressing F. Also, I'm not quite sure what R1 is: there's D(direct), W(walkover), S(switch) and G(gunfire).
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Re: My Door Is Not Working.
I'm sorry, I will get back to the board in the morning. I can barely keep my eyes open.
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Re: My Door Is Not Working.
I'd advise you to try and find some tutorials on how to do basic mapping, since I can see from your map that you're not familiar with it. One tutorial (or guide) I'd recommend for that is the one that came with the original Doom Builder (this is what I used to learn how to use Doom Builder and do basic mapping, like creating Doors, lifts, teleporters, etc.)
http://www.doombuilder.com/index.php?p=downloads (it's at the bottom of the page)
http://www.doombuilder.com/index.php?p=downloads (it's at the bottom of the page)
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Re: My Door Is Not Working.
We all started out that way
Just a few comments:
Doors should never be flush with the wall. When inset a bit, they look like a door.
Shift+D (default) will make a standard door from a selected sector.
2.
Never have a doublesided linedef next to a void.
You can cross the linedef into the void and see HOM. Most undesirable.
3.
Always close your sectors.
You may have drawn a rectangle, but that does not mean that all sidefefs have the same sector reference.
As a beginner, always check with F4 (Map Analysis) to find most errors.
In Make Sector Mode (M) click on the sector to close it. This will work in most cases.
Later, when you have done a few hundred maps, it's more like 'How the blazes did that happen'.
Read the literature which Blue Shadow pointed out. It teaches a lot.
And/or watch Alysium's videos:
http://www.doombuilder.com/index.php?p=tutorials

Just a few comments:
Spoiler:1.
Doors should never be flush with the wall. When inset a bit, they look like a door.
Spoiler:The door ceiling is always set to the value of the door floor, unless it's a special case door.
Shift+D (default) will make a standard door from a selected sector.
2.
Never have a doublesided linedef next to a void.
You can cross the linedef into the void and see HOM. Most undesirable.
Spoiler:Those linedefs should always be impassable.
3.
Always close your sectors.
You may have drawn a rectangle, but that does not mean that all sidefefs have the same sector reference.
As a beginner, always check with F4 (Map Analysis) to find most errors.
In Make Sector Mode (M) click on the sector to close it. This will work in most cases.
Later, when you have done a few hundred maps, it's more like 'How the blazes did that happen'.
Read the literature which Blue Shadow pointed out. It teaches a lot.
And/or watch Alysium's videos:
http://www.doombuilder.com/index.php?p=tutorials
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- Posts: 3
- Joined: Sat Nov 30, 2013 11:23 pm
Re: My Door Is Not Working.
Thanks for the help guys. I guess I've got my work cut out for me, and a lot to learn.