
The goal of this wad will be to give an approximation of what Quake III Arena levels would be like in the Doom engine and with zDoom-style architecture.
UPDATE: I'm not trying to recreate Q3A style gameplay with the weapons and medals and such, just seeing how the levels hold up play-wise and trying to challenge myself to make more advanced Q3 style levels in the older (though more advanced due to zDoom/gzDoom) engine.
I'll be starting with Tier 1 and doing the levels in order. Chances are my editing skills will get better as I go along.
Soooo, I'm not much for hyping stuff up and I'm fairly new (coming back) to the editing world so, I thought I'd let screenshots speak for me. The following are of the 99% complete DM0, the intro level. I'm new to this, so be gentle. But any criticism is most welcome.
Spoiler:






