i don't know enough about linux/bsd to answer that, you'll probably need to ask marcus or someone elseWohlstand wrote: ↑Fri Dec 19, 2025 9:30 amI am curios, does this related to macOS, xBSD or Linux? On Linux it links just with same libraries as GCC does, and on macOS and xBSD it links with different runtime libs. On my end I built it using GCC (on Linux). I am curious, how it will build using clang thing (I have the profile at Qt Creator for Clang build tests too).Jay0 wrote: ↑Fri Dec 19, 2025 9:21 am UZDoom is only really missing this (https://github.com/ZDoom/gzdoom/commit/ ... 30a253c8b1) which i haven't pulled in because the build scripts have diverged quite a bit and idk if it'd conflict
What’s Happening With UZDoom?
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Jay0
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Re: What’s Happening With UZDoom?
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Wohlstand
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Re: What’s Happening With UZDoom?
On Linux I tested with clang, built using Debug, Release, MinSizeRel configs, and it built just flawless. (I mean the freshest "trunk" of UZDoom)
Now, let me try to build the same on macOS...
Now, let me try to build the same on macOS...
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Enjay
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Re: What’s Happening With UZDoom?
So... am I right in saying that the your friend thought that the incinerator weapon being present was a bug and the mouse shaking was just his deliberate reaction to the weapon being there. i.e. that the mouse shaking was just your buddy moving the mouse and not some kind of glitch like I (and I think others) assumed?
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Enjay
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drfrag
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Enjay
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Re: What’s Happening With UZDoom?
Cool, thanks. Much appreciated.
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Wohlstand
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Re: What’s Happening With UZDoom?
Absolutely! He just shaked mouse as an emotional expression, and since he didn't explained literally what a bug, I confused, and I initially though it was a mouse bug. But actually he expressed emotions on the unexpected incinerator weapon.Enjay wrote: ↑Fri Dec 19, 2025 10:48 am So... am I right in saying that the your friend thought that the incinerator weapon being present was a bug and the mouse shaking was just his deliberate reaction to the weapon being there. i.e. that the mouse shaking was just your buddy moving the mouse and not some kind of glitch like I (and I think others) assumed?
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Enjay
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Re: What’s Happening With UZDoom?
Understood. Thanks for clarifying. 
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Wohlstand
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Re: What’s Happening With UZDoom?
It's a bummer, I attempted to test the latest "trunk" thing built locally on macOS, but it fails, so I reported everything here: https://github.com/UZDoom/UZDoom/issues/790
Trunk? Isn't that isn't yet available at the current stable 4.14.3?
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Jay0
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Re: What’s Happening With UZDoom?
hmm, i could swear we backported it to 4.14.3 (or to 4.14.2?) but it could've been one of the things we missedWohlstand wrote: ↑Fri Dec 19, 2025 6:41 pm It's a bummer, I attempted to test the latest "trunk" thing built locally on macOS, but it fails, so I reported everything here: https://github.com/UZDoom/UZDoom/issues/790
Trunk? Isn't that isn't yet available at the current stable 4.14.3?
Last edited by Jay0 on Sat Dec 20, 2025 2:17 am, edited 1 time in total.
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Jay0
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Re: What’s Happening With UZDoom?
oh yep, it is in 4.14.3 https://github.com/UZDoom/UZDoom/blob/4 ... ad.cpp#L62 (and in 4.14.2 as well)
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drfrag
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Re: What’s Happening With UZDoom?
That's what i said, the launcher option is not there and you need to set the cvar. In trunk the launcher option was added and the cvar was changed to false (BTW i cherry picked that too but i have no launcher).
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elCreyo
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Re: What’s Happening With UZDoom?
I play on Debian 13. I think UZDoom is awesome.
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Zenon
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Re: What’s Happening With UZDoom?
Would love to see UZDoom 5.0 release with a demo wad that showcases some of the new features, if applicable.
Could be added onto/a sequel to the original 1999 ZDoom demo wad as it's a huge new step
Could be added onto/a sequel to the original 1999 ZDoom demo wad as it's a huge new step
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Lossvoise
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Re: What’s Happening With UZDoom?
Guys, is there any plan to support VR for UZDoom? Some kind people made a port for Quest 3 based on LZDoom, which in turn is based on an older version of GZDoom. It would be super cool to install current mods on the standalone version of Quest 3.
As a sound designer, I'm especially interested in playing VR because of the binaural audio and immersion.
As a sound designer, I'm especially interested in playing VR because of the binaural audio and immersion.