So please, can anyone tell me how I can say to the engine: "DO NOT MESS WITH MY SPRITES. LEAVE THEM THE HELL ALONE!"
Please?

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Thanks, Enjay, that makes more sense now. I knew about the offsets but never understood what they were for; something to do with perspective, I guess. I get when monsters are walking downstairs and so on, but why it was done to items, I just don't know.
But why can't it? Surely the programmer has complete control over how the image is rendered when they program the graphics card. Or would it mean having to replicate software rendering on each sprite anyway? What a mess. Presumably newer games, using models, don't have this issue.
Thanks
Thanks, phantombetaphantombeta wrote: ↑Thu Jul 24, 2025 7:24 pm They're actually described in the wiki, just buried in an obscure page (link), except for Forced Perspective.
It's not really what the software renderer does. The software renderer occludes the sprites based on the lowers and uppers of the walls, floors and ceilings can't actually occlude anything in it.MartinHowe wrote: ↑Fri Jul 25, 2025 2:29 am So my comment previously, about having to replicate software rendering on each sprite anyway, in fact seems to be roughly what Forced Perspective (in essence) actually does.