[Release] Hellish Crossroads

New maps, and other projects whose primary focus is new maps, belong here.

Note: This forum, and all forums below it, are not for questions or troubleshooting! Threads created here are for active projects only! If you have questions please feel free to use the Editing subforums or General forum.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
Post Reply
User avatar
john_drak
Posts: 2
Joined: Thu Aug 08, 2024 5:45 am
Preferred Pronouns: He/Him
Location: Athens

[Release] Hellish Crossroads

Post by john_drak »

HELLISH CROSSROADS

A singleplayer Hell-type level for GZDoom, specifically for Doom 2 in UDMF format.

OTEX textures used (included in this PWAD, too, which is why it's such a big file).
A few things from Realm667's repository used.
ACS scripting and other modern goodies used.
A code-based technique for monsters alerting monsters about you used.
Special settings of GZDoom used.
"hell_cross.txt" readme file included, in the traditional format of \idgames. It contains some relatively important information.

Not much of a plot: You're a badass human soldier who's been trapped in Hell and is trying to find his way back home…

Download link: https://drive.google.com/file/d/1urLrDG ... sp=sharing
Attachments
hell_cross_shot_1.jpg
hell_cross_shot_2.jpg
hell_cross_shot_3.jpg
User avatar
Chris Hansen
Posts: 9
Joined: Thu Jun 05, 2025 1:48 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia (Modern GZDoom)
Location: Denmark
Contact:

Re: [Release] Hellish Crossroads

Post by Chris Hansen »



Overall a good level with fun gameplay and just enough challenges and traps to make me happy. Good use of OTEX textures. My only minor gripes are a relatively flat design with an architectural style that reminds me more of a normal tech base covered in hellish textures. The layout is easy enough to navigate, but the progression can be a little confusing at times. Nothing serious though.
Post Reply

Return to “Levels”