HELLISH CROSSROADS
A singleplayer Hell-type level for GZDoom, specifically for Doom 2 in UDMF format.
OTEX textures used (included in this PWAD, too, which is why it's such a big file).
A few things from Realm667's repository used.
ACS scripting and other modern goodies used.
A code-based technique for monsters alerting monsters about you used.
Special settings of GZDoom used.
"hell_cross.txt" readme file included, in the traditional format of \idgames. It contains some relatively important information.
Not much of a plot: You're a badass human soldier who's been trapped in Hell and is trying to find his way back home…
Download link: https://drive.google.com/file/d/1urLrDG ... sp=sharing
[Release] Hellish Crossroads
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Chris Hansen
- Posts: 9
- Joined: Thu Jun 05, 2025 1:48 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Denmark
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Re: [Release] Hellish Crossroads
Overall a good level with fun gameplay and just enough challenges and traps to make me happy. Good use of OTEX textures. My only minor gripes are a relatively flat design with an architectural style that reminds me more of a normal tech base covered in hellish textures. The layout is easy enough to navigate, but the progression can be a little confusing at times. Nothing serious though.