Raze - Microphone in Duke 3D Voxel Pack Spins
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If you want help you're going to have to provide lots of info. Like what is your hardware, what is your operating system, what version of GZDoom/LZDoom/whatever you're using, what mods you're loading, how you're loading it, what you've already tried for fixing the problem, and anything else that is even remotely relevant to the problem.
We can't magically figure out what it is if you're going to be vague, and if we feel like you're just wasting our time with guessing games we will act like that's what you're really doing and won't help you.
Contrary to popular belief, we are not all-knowing-all-seeing magical beings!
If you want help you're going to have to provide lots of info. Like what is your hardware, what is your operating system, what version of GZDoom/LZDoom/whatever you're using, what mods you're loading, how you're loading it, what you've already tried for fixing the problem, and anything else that is even remotely relevant to the problem.
We can't magically figure out what it is if you're going to be vague, and if we feel like you're just wasting our time with guessing games we will act like that's what you're really doing and won't help you.
Raze - Microphone in Duke 3D Voxel Pack Spins
Hello, I have an issue using NightFright2k19's voxel pack for Duke 3D where the microphones spin wildly instead of sitting in one spot. The main spot I noticed is the conference room at the start of Hell to the Chief in Duke DC. I checked on EDuke32 and it's fine there and I haven't seen any other issues with the voxels. I'm using version 1.11 of Raze and the most recent build of the voxel pack. I have tried loading the DC maphacks manually and disabling maphacks entirely, but the microphone seems to spin independently of the rest of the voxels. For now I've commented out the microphone.