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Ihavequestions wrote: ↑Sat Sep 13, 2025 9:47 am
No, I have an RTX GPU. The smoke effects are very taxing, still.
You're right, it seems the "tank shell impact" does produce about 182 sprites worth of smoke, which is quite a lot.
I assume that must be the smoke you're referring to?
How much does your FPS drop? Could you tell me your screen resolution and which RTX card you're using?
RaveYard wrote: ↑Sun Sep 14, 2025 5:28 pmYou're right, it seems the "tank shell impact" does produce about 182 sprites worth of smoke, which is quite a lot.
I assume that must be the smoke you're referring to?
Yup, that's it.
How much does your FPS drop?
A lot.
Could you tell me your screen resolution and which RTX card you're using?
2880 x 1620 on a 3080 Laptop (somewhere between a desktop 3060 Ti and 3070, speedwise), but it is bad at 0.5 scaling, too. It's certainly a CPU thing, not a GPU thing at this point.
I did a few tweaks, and now the smoke and shaking doesn't slow it down that much anymore (used to go down to 1 fps), but all those conscripts being active, firing at me at the same time, still manage to give me stutters (around 17.5 fps for the 0.1% lows, according to RTSS).
Halloween classic adventure mode!
For a more full experience I recommend starting new classic adventure mode playthrough instead of loading a previous save.
Both MAD-VKDoom and GZDoom editions are available in the first post.
[v1.3.0] "Spooky time!"
New adventure content!
== Halloween mode ==
Classic Adventure mode now has Halloween mode until 11/20/2025!
For every other year it will always be available between October 7th and November 13th.
Halloween scenario may also randomly appear in your level selection even out of season.
Save game incompatibility:
It is recommended to start a new classic adventure for better experience of the new halloween event
Compatible with all saves from v1.2.0 may require exiting to the next level to gameplay and graphical bugs.
Credits to "Legion of Bones" monster pack for most of the monsters:
https://forum.zdoom.org/viewtopic.php?t=65583
Highlights:
Optimized variety of critical code to improve frame stability
Added Halloween event from 10/7/2025 to 11/20/2025
Added Toxic scenario
Added several new adventure mode skyboxes
Fun idea with the Halloween setting, but some of the maps have vertically stretched and/or stacked textures, which looks very weird. Is that on purpose, or is it a bug?
Ihavequestions wrote: ↑Mon Oct 27, 2025 10:30 pm
Is that on purpose, or is it a bug?
Yes.
Since the level is stretched up vertically (disproportionally with X and Y), usually the wall textures end up stretched as well, which may look really bad, but I chose that over other means of adjusting texture offsets.
Christmas mode and several improvements / bugfixes.
For a more full experience I recommend starting new classic adventure mode playthrough instead of loading a previous save.
Both MAD-VKDoom and GZDoom editions are available in the first post.
[1.4.0] "Christmas!"
== Christmas season ==
Classic Adventure now has anual Christmas mode from December 10th to January 20th.
Includes three new scenarios involving semi-realistic temperature propagation and destructible snow
Hold use to show ambient thermovision in those scenario
Highlights:
Christmas season
Monster XP and bounty is not awarded to kills to which you did not contribute
Armor shop
Armor rebalance/equipment
New enemy healthbar UI
Interactive snow
Underwater scenario improvements
New Christmas scenarios involving temperature
New weapon: flamethrower
[1.4.1] "Post-Christmas patch!"
Changes:
Add "Kelvin Koffee Machine" into Christmas scenarios (press use to buy coffee)
Add falling snow effect to Christmas scenarios (can be disabled in performance options)
Add new Fluttershy radio song in Christmas scenarios
HUB map now remembers inventory items on the ground in the base
Object held by gravity gun now retains relative angle to you (this makes it possible to rotate heavy objects)
Petting now heals destructible objects
Reduce screen shake radius and duration of kinetic impact explosions (tank cannon, etc.)
Reduce screen shake of tank firing
Subtly improve shop GUI button graphics
Minor improvement to performance of bullet casings and their physics on both land and water
Add work-in-progress in-game manual explaining some stuff (it's a wall of text, ugh)
Add new main menu animations and layout
Bug fixes:
Fix environmental cubemap in Christmas scenarios going black, a.k.a canvas skybox fix (MAD-VKDoom)
Fix deflection sphere power being permanently active until next level / game reload
Fix M16 still being selectable despite not having ammo
Fix Devastator Zombie mass being too low
Fix knock-back being too strong on certain enemies (Devastator Zombie)
Fix Devil and Super Devil missing tags (they were labeled as 'Imp')
Mitigate RT env reflections rays passing through shader based replacement textures, by filling the dummy textures with black pixels (MAD-VKDoom only)
Fix several many ZScript truncation warnings
Fix ice wall responding to petting
Add NOBLOCKMAP flag to Em_Mesh
Fix screen shake effects not working when your camera is switched (i.e: driving tank)
Fix player losing armor when in tank or invulnerable
Fix explosive backpack pickup message
Attempt to mitigate bug where you can become permanently immortal when fatality gets interrupted
Fix berserk fatality attack would just gib enemies instead of playing animation
Mr Tito wrote: ↑Sun Jan 25, 2026 12:10 pm
Are there commands for giving yourself money and Greater/Lesser souls? If so, I would like to know them-