I've learned that its possible to read files using ZScript and wrote small mod that is able to read some of the Wolf3D files:
All credits go to this article:
https://vpoupet.github.io/wolfenstein/docs/files
Without it I would've never managed to do it.
Not sure how useful it is because its impossible to have transparency in canvas textures.
And probably impossible to give those textures to actors in world. But it was interesting and educational thing to try and read.
Here's the source: https://github.com/proydoha/pr-wolf-reader
Wolf Reader
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Hetdegon
- Posts: 321
- Joined: Sat Oct 30, 2004 12:55 pm
- Graphics Processor: nVidia with Vulkan support
- Location: Chireiden
Re: Wolf Reader
Pretty interesting, I for one applaud the effort to implement this in zscript.
Re: Wolf Reader
This looks awesome, can't wait to try it out. Maybe something more can come from this some day.
Re: Wolf Reader
I wonder if it is possible to do the same with Quake files.