Code: Select all
MorphActor(0, "[classname]", "", 0x7FFFFFFF, MRF_FULLHEALTH|MRF_NEWTIDBEHAVIOUR|MRF_WHENINVULNERABLE|MRF_LOSEACTUALWEAPON, "[morphflashname]", "[unmorphflashname]");
Moderator: GZDoom Developers
Code: Select all
MorphActor(0, "[classname]", "", 0x7FFFFFFF, MRF_FULLHEALTH|MRF_NEWTIDBEHAVIOUR|MRF_WHENINVULNERABLE|MRF_LOSEACTUALWEAPON, "[morphflashname]", "[unmorphflashname]");
Code: Select all
if (!player.morphTics)
{
double factor = 1.;
for(let it = Inv; it != null; it = it.Inv)
{
factor *= it.GetSpeedFactor ();
}
...