kinker31 wrote: ↑Wed Jan 14, 2026 1:41 am
Might be a rather late reply, but I might see some good usage out of this!
One question though: How well does it handle non-power of two textures, and would I be able to override an ANIMDEF lump with said shader?
Askin' as I'm working on a mapset for The Adventures of Square, and I wanna replace the normal liquid/waterfall textures.
Hm, just tested it out and seems like the ANIMDEFS lump takes priority over using shaders like this, so you may have to make a copy of the textures you want to replace.
I tested the same shaders on a blood fall texture (64x128) and even cropped them a bit (61x111 just to test) and they seem to look fine but still a bit different compared to a square flat shown in the test map.