Dark, cramped and confuse as always.
Modified vanilla monsters and weapons. Some new sounds.
Flashlight included. Use it or suffer.
Maybe too hard for some players. Maybe not...
Doom 2.
UDMF.
NEED jump, crouch and freelook.
Only UV for now.
DOWNLOAD



Spoiler:Only after I increased the brightness by ca 28 and
Spoiler:What a great architectural map, with a progression for a fan of puzzles
Mooney wrote: Sun Aug 23, 2026 12:13 pm Awesome map.
Very tough, with a great atmosphere.
I love slowly creeping through the village basements and dungeons.
Not been able to beat it just yet, but this is already a classic for me.
Great work!
Thanks all!Mooney wrote: Sun Aug 23, 2026 12:13 pm Awesome map.
Very tough, with a great atmosphere.
I love slowly creeping through the village basements and dungeons.
Not been able to beat it just yet, but this is already a classic for me.
Great work!

It can feel that way. There are so many facets to the game that it took me ages to find the exit.

If you are at the place on Kappes Buur image, use the ladder and take the yellow key.TienSwitch wrote: Sun Sep 06, 2026 9:00 pm I'm absolutely loving this map. Currently creeping my way through it with LitDoom, but now I'm stuck. I went through all the underground tunnels, triggered the trap that unleashes the Sytr, Dark Imp, and Pinky, and flipped the switch, but now there's nothing left to do, it seems. I got to the tunnel in the sewer with the body nailed to the wall in a little makeshift shrine, but now I can't figure out where to go next. Was there a Skull down there I missed?


