depth of field and more

Moderator: GZDoom Developers

Locked
the1gamer g zdoom-
Posts: 13
Joined: Fri Aug 08, 2025 12:36 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): windows 11
Graphics Processor: nVidia with Vulkan support

depth of field and more

Post by the1gamer g zdoom- »

add depth of field and maybe catacombs games support and hovertank one support
Last edited by Caligari87 on Fri Aug 15, 2025 10:16 pm, edited 1 time in total.
Reason: User was warned for this post
User avatar
SanyaWaffles
Posts: 886
Joined: Thu Apr 25, 2013 12:21 pm
Preferred Pronouns: They/Them
Operating System Version (Optional): Windows 11 for the Motorola Powerstack II
Graphics Processor: nVidia with Vulkan support
Location: The Corn Fields
Contact:

Re: depth of field and more

Post by SanyaWaffles »

Are you just... throwing all ideas that pop in your head?

The last two are definitely out of the reach of GZDoom. Neither of them are Doom based games in any capacity (closer to Wolf3D if anything).

As for Depth of Field... I dunno what use that has in an engine like this.

*sigh* half expecting you to ask if GZDoom can be ported to the Deskstation Tyne or something.
User avatar
Caligari87
Admin
Posts: 6241
Joined: Thu Feb 26, 2004 3:02 pm
Preferred Pronouns: He/Him
Contact:

Re: depth of field and more

Post by Caligari87 »

the1gamer g zdoom- wrote: Fri Aug 15, 2025 9:48 pm add depth of field and maybe catacombs games support and hovertank one support
A board warning has been issued. Stop making useless feature suggestions like this or you will be banned.

8-)
Locked

Return to “Closed Feature Suggestions [GZDoom]”