depth of field and more
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the1gamer g zdoom-
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depth of field and more
add depth of field and maybe catacombs games support and hovertank one support
Last edited by Caligari87 on Fri Aug 15, 2025 10:16 pm, edited 1 time in total.
Reason: User was warned for this post
Reason: User was warned for this post
- SanyaWaffles
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Re: depth of field and more
Are you just... throwing all ideas that pop in your head?
The last two are definitely out of the reach of GZDoom. Neither of them are Doom based games in any capacity (closer to Wolf3D if anything).
As for Depth of Field... I dunno what use that has in an engine like this.
*sigh* half expecting you to ask if GZDoom can be ported to the Deskstation Tyne or something.
The last two are definitely out of the reach of GZDoom. Neither of them are Doom based games in any capacity (closer to Wolf3D if anything).
As for Depth of Field... I dunno what use that has in an engine like this.
*sigh* half expecting you to ask if GZDoom can be ported to the Deskstation Tyne or something.
- Caligari87
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Re: depth of field and more
A board warning has been issued. Stop making useless feature suggestions like this or you will be banned.the1gamer g zdoom- wrote: ↑Fri Aug 15, 2025 9:48 pm add depth of field and maybe catacombs games support and hovertank one support