Hi everyone,
I'm looking for a way to create a dynamic destruction effect in GZDoom, similar to what you see in the Build Engine games (like Duke Nukem 3D or Blood). Specifically, I want objects like shards, debris, or body parts to fly around as separate actors when something is destroyed.
I've experimented with spawning actors on destruction, but I'm struggling to achieve the fluid, chaotic motion seen in those games.
Has anyone tried implementing something like this in GZDoom? Any advice or examples on how to handle this efficiently would be greatly appreciated.
Dynamic Destruction Effects in GZDoom
Moderator: GZDoom Developers
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
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