Help!with Y-Axis autoaim
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Help!with Y-Axis autoaim
"Hi everyone, I'm a total noob playing on mobile. The built-in Y-axis aim assist feels way too weak for me. Are there any stronger plugins that can detect enemies within horizontal range? I'm desperately needing this! (P.S. Sorry if anything sounds off - using translator here
)"
Last edited by Enjay on Sat Apr 26, 2025 5:38 am, edited 2 times in total.
Reason: Gave post a more meaningful title.
Reason: Gave post a more meaningful title.
Re: Help!with Y-Axis autoaim
https://github.com/RicardoLuis0/AimAssist?
is your best bet i guess
This little plugin totally overhauls the weak stock assist.
Lets you dial in horizontal “magnetism,” snap-to-target when you shoot, recoil smoothing, etc.
Just drop the .pk3 into your GZDoom/Delta Touch mods/ folder and tweak the new aimassist_… settings in the console or gzdoom.ini.
I got this answer from chatgpt sorry, but it is the best answer though I believe
is your best bet i guess
This little plugin totally overhauls the weak stock assist.
Lets you dial in horizontal “magnetism,” snap-to-target when you shoot, recoil smoothing, etc.
Just drop the .pk3 into your GZDoom/Delta Touch mods/ folder and tweak the new aimassist_… settings in the console or gzdoom.ini.
I got this answer from chatgpt sorry, but it is the best answer though I believe