I am very confused. Where are those errors from? What version of WadFusion and UZDoom is used? Why did you rename the IPK3 to a WAD?
For now, stable builds of WadFusion need to be matched with stable builds of UZDoom, and dev builds of WadFusion need to be matched with dev builds of UZDoom. This will remain a necessity until the next UZDoom release.
Do not rename the file extension of the generated IPK3. That will cause issues.
WadFusion — simple IWAD merge utility
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The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
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The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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DarkShadow
- Posts: 4
- Joined: Thu Jan 29, 2026 3:58 am
Re: WadFusion — simple IWAD merge utility
1 image was from Delta touch and second image was from PC using wad fusion dev build with both. But i got these solved. Turns out that i needed to use wadfusion version 1.5.1 and it works great with delta using gz doom but in order to use it with delta UZdoom i need to edit the zscript.zs file. But now all is good. 
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ZzZombo
- Posts: 333
- Joined: Mon Jul 16, 2012 2:02 am
Re: WadFusion — simple IWAD merge utility
Did you add it? I skimmed through the changelog, but found no mentions.Owlet VII wrote: ↑Sun Nov 30, 2025 7:59 am That is an excellent suggestion. I'll add a command line option to specify a source directory, and I'll also look into adding an option for the script to read from a text file with a list of directory paths (or specific files) that the user could set for it to search in.