Code: Select all
override void ModifyDamage(int damage, Name damageType, out int newdamage, bool passive, Actor inflictor, Actor source, Int flags)
{
if (damageType == 'DrainLife')
{
newdamage = 5;
}
}
Moderator: GZDoom Developers
Code: Select all
override void ModifyDamage(int damage, Name damageType, out int newdamage, bool passive, Actor inflictor, Actor source, Int flags)
{
if (damageType == 'DrainLife')
{
newdamage = 5;
}
}