I used the following code:
Code: Select all
override void Touch (Actor toucher)
{
if (toucher.player)
{
toucher.Teleport((1024,-3264,256),90,TF_TELEFRAG);
}
}
Not sure why it's doing that....
Moderator: GZDoom Developers
Code: Select all
override void Touch (Actor toucher)
{
if (toucher.player)
{
toucher.Teleport((1024,-3264,256),90,TF_TELEFRAG);
}
}
Code: Select all
toucher.ACS_NamedExecuteAlways("TeleportMan", 0, 0, 0);