Crusher stops, but does not move back up, so if it stops too low I'm stuck and can't use the escape teleport.
Code: Select all
script 17 (void)
{
Ceiling_CrushStop(4);
Ceiling_RaiseToNearest(4,10);
}
Moderator: GZDoom Developers
Code: Select all
script 17 (void)
{
Ceiling_CrushStop(4);
Ceiling_RaiseToNearest(4,10);
}
So, maybe that's the issue? The ceiling is still regarded as a crusher, and so normal operations can't be done on it. So, try setting that second argument to 1 and see what happened.
The actual value needed here is 2. Here is the correct description of what the second argument does:
I can confirm it actually does work like that. I should probably update the wiki article too...Graf Zahl wrote:I checked again. 'Remove' is a game dependent parameter, because in Hexen this worked differently. So:
0: remain in Doom, remove in Hexen.
1: always remain
2: always remove