over the New Year I got back into Doom mapping - after 30 years or so.
And, men, things have gotten really convenient, but also a lot more complicated.
I have read and watched now I few tutorials and get (almost) everything running the way I wanted.
Also there seems often to be some issues as some of the tutorials are pretty old, so they can't be applied any more or have to be heavily modified to be able to run.
So I often run from issue A to issue B to issue C.
But anyway, since yesterday I'm looking for a tutorial or any information which is a little bit more than just describing the basic functions related to inventory support in GZDoom. So far no luck.
And it is really a pity as I saw some really crazy stuff, e.g. a Diablo I/II like inventory in which the player could put things in, arrange them within the inventory and of course use or drop them. Jaw-dropping!
Also I'm more thinking of a much more simple approach, like the inventory from The Legend Of Zelda: A Link To The Past - if some of you still remember that game.
So is anyone aware of any good tutorial about an inventory?