I have a part where the player rides into the level in train and whenever you re-enter the train you don't go through the portal
I don't know why it doesn't work here but on everything else it does
here's the link https://drive.google.com/file/d/16rO_dV ... sp=sharing it's the fourth map
interactive portals on polyobjects not working
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Re: interactive portals on polyobjects not working
Your file returns a whole bunch of errors and warnings when I try to run it, and GZDoom cannot start.
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Re: interactive portals on polyobjects not working
I forgot to mention it uses brutal doom
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Re: interactive portals on polyobjects not working
so you didn't even bother to retry with brutal doom?
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Re: interactive portals on polyobjects not working
Correct.
I don't have a copy of the current version of Brutal Doom (I rarely use BD) and, more importantly, it was the last weekend of festive stuff before life returns to normal. So, I had other things to do.
I'll look at it if I get a chance, but coming at me with "so you didn't even bother" doesn't raise it up my priority list.
I don't have a copy of the current version of Brutal Doom (I rarely use BD) and, more importantly, it was the last weekend of festive stuff before life returns to normal. So, I had other things to do.
I'll look at it if I get a chance, but coming at me with "so you didn't even bother" doesn't raise it up my priority list.
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Re: interactive portals on polyobjects not working
So, I did try to "bother."
I grabbed a copy of Brutal Doom. Then went to re-download your file but got...

I deleted my previous copy, so I can't test anything.
BTW, as a general rule, if you want people to test a problem, it's always best to provide the sample in the simplest possible way. i.e. provide a copy that shows the problem, has nothing in the way of unnecessary additional resources and can run on someone else's system without them having to have other files. A big, complicated project is difficult for people to pull apart and focus on the one issue that needs investigating. Requiring Brutal Doom which, in itself, is a very complicated and very large mod, further muddies the water.
I grabbed a copy of Brutal Doom. Then went to re-download your file but got...

I deleted my previous copy, so I can't test anything.

BTW, as a general rule, if you want people to test a problem, it's always best to provide the sample in the simplest possible way. i.e. provide a copy that shows the problem, has nothing in the way of unnecessary additional resources and can run on someone else's system without them having to have other files. A big, complicated project is difficult for people to pull apart and focus on the one issue that needs investigating. Requiring Brutal Doom which, in itself, is a very complicated and very large mod, further muddies the water.