Issues Loading .WAD Files in GZDoom on Linux (20.04)

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the doc sataper
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Issues Loading .WAD Files in GZDoom on Linux (20.04)

Post by the doc sataper »

Hello,

I'm encountering an issue while trying to load additional .wad files (like custom maps) on Linux. When I attempt to load a .wad file, GZDoom seems to act as if the file doesn't exist. However, .pk3 files (for example, "brutal doom v21.pk3") load perfectly fine.

I’ve checked the permissions on my .wad files, and they match those of the .pk3 files. Currently, I’m using GZDoom version 4.13.1, but I noticed this issue with earlier versions too, likely around version 4.10 or 4.11.

Since I’m not very experienced with Linux, I’m unsure if this is a bug or a misconfiguration on my end.

Thank you for your time and assistance!
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Rachael
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Re: Issues Loading .WAD Files in GZDoom on Linux (20.04)

Post by Rachael »

What exactly are you doing to load them? What shells, desktop environments, and/or launchers?
the doc sataper
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Re: Issues Loading .WAD Files in GZDoom on Linux (20.04)

Post by the doc sataper »

I'm using Ubuntu 22.04 (I made a typo in the topic title) with the Gnome environment.
I tried loading the file in two different ways:

- Through the terminal by typing gzdoom "-file myfile.wad" (without quote)
- Through the GZDoom launcher, entering "-file myfile.wad" (without quote) in the text field for command line parameters.
My WADs are placed in a valid folder for gzdoom (same than my mods)

I also tried placing a WAD file in an empty PK3 archive, but that gave the same result. However, mods like Brutal Doom and Tobby's Accessibility Mod (a mod that adapts Doom for blind players) work without any issues.

I installed the Debian GZDoom package by downloading it from https://zdoom.org/downloads.
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Re: Issues Loading .WAD Files in GZDoom on Linux (20.04)

Post by Blzut3 »

Assuming the files that work and the ones that don't are in the same folder I'm not sure why it wouldn't be loading. If GNOME has a right click "open with" option in the file manager, that should work.

Otherwise with the terminal instead of typing out "myfile.wad", drag and drop the file onto the terminal. It will then write out the full path to the file which should work regardless of the working directory so that would rule out that.

If it's still not loading, have you ruled out that your mod isn't just broken and GZDoom is loading it and not doing what you expected? (i.e. There's definitely no "adding" line in the console.)
the doc sataper
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Re: Issues Loading .WAD Files in GZDoom on Linux (20.04)

Post by the doc sataper »

I tried that with NERVE.WAD, the two methods work fine for me, thank you so much.
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Rachael
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Re: Issues Loading .WAD Files in GZDoom on Linux (20.04)

Post by Rachael »

Do remember also that Linux uses a case-sensitive file-system by default. So Nerve.wad is not the same as nerve.wad is not the same as NERVE.WAD each can be a distinct separate file.
the doc sataper
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Re: Issues Loading .WAD Files in GZDoom on Linux (20.04)

Post by the doc sataper »

I didn't know that uppercase letters matter in file names on GNOME. That might be the cause of my issue. I’ll be more careful the next time.
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axredneck
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Re: Issues Loading .WAD Files in GZDoom on Linux (20.04)

Post by axredneck »

the doc sataper wrote: Sun Oct 27, 2024 1:55 pmI didn't know that uppercase letters matter in file names on GNOME.
It's not because of Gnome but because of file system (ext4, btrfs...)

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