Hey, everyone. This announcement is about our position on the use of Legacy of Rust assets in personal projects.
Here's what you need to know
- Xaser himself doesn't mind if ANY assets that come with Legacy of Rust (sprites, textures, sounds, midis, etc.) are used by modders in their personal projects for non-commercial purposes. That means that at least the authors of those assets are fine with you using them. (Obviously, you should always give credit.)
- This is still technically not legal (yes, even in a free mod). But then again, neither is it technically legal to rip assets from vanilla Doom, or from other old games, even though the community does it all the time. So, nobody can actually guarantee that Bethesda won't come after you. Realistically, the chances of that actually happening are probably not very high, but we can not offer any guarantees in that regard. If at any point Bethesda does decide to issue some kind of a takedown notice, we will take down/remove whatever is requested. So, even if legal repercussions are not likely (we don't actually know), you still should keep in mind that you're always ripping assets at your own risk.
Many of the assets — specifically, monster sprites and sounds — are neatly contained inside the file called id24res.wad. Thus, if you want to make something like a monster pack that uses LoR sprites, you can just make the code, and then request that users add id24res.wad from their own copy of Doom rerelease into their load order. What's more, a new PR has already been merged that will automatically load id24res.wad if Doom rerelease is installed in your system; this is already available in the current GZDoom 4.13pre dev builds, and will be a part of the next stable release.
In addition, the Freedoom team is already working on creating their own free version of the LoR assets.
However, since that file doesn't contain all the assets (notably, textures or midi files), this approach, naturally, won't cover all cases.