Hello.
Very recently I have moved from using the Doom editor, Eureka, on Linux (Ubuntu 22.04) to GZDoom builder on Windows 10. When on Eureka, I attempted to add props and hazards from Realm667 to my WAD via Slade. I attributed IDs (15000, 16000) to the two items I had imported, however it did not work. I was under the impression that switching editors may remedy this, but currently I am at a loss. I repeated the process in Slade for GZDoom builder, but it still isn't working. The WAD I created is using standard DOOM format for vanilla ports if that affects anything
Can't import new creatures and things into GZDoom through Slade
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Re: Can't import new creatures and things into GZDoom through Slade
When you say it did not work, could you explain how it did not work? Any error messages? Or is it just that you don't see your new items in the editor's thing browser?
The reason you don't see the new item, presumably, is that you're using "standard DOOM format for vanilla ports" and this configuration will ignore any DECORATE or ZScript lumps since vanilla ports can't read those. If you change to "Doom format for ZDoom ports" then they should appear.
Note that if you remember the editor numbers, the editor should also just let you enter an arbitrary number. Then it'll mark the thing as being an unknown thing, but it should still work just fine in GZDoom.
The reason you don't see the new item, presumably, is that you're using "standard DOOM format for vanilla ports" and this configuration will ignore any DECORATE or ZScript lumps since vanilla ports can't read those. If you change to "Doom format for ZDoom ports" then they should appear.
Note that if you remember the editor numbers, the editor should also just let you enter an arbitrary number. Then it'll mark the thing as being an unknown thing, but it should still work just fine in GZDoom.
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- Posts: 11
- Joined: Tue Aug 29, 2023 4:14 pm
- Preferred Pronouns: No Preference
- Operating System Version (Optional): Ubuntu 22.04
- Graphics Processor: Intel (Modern GZDoom)
Re: Can't import new creatures and things into GZDoom through Slade
Terribly sorry for the late response, anyway, yes I can explain. When I say it doesn't work, I mean it simply didn't import, no error messages, no warnings, just a lack of import.Gez wrote: ↑Mon Aug 19, 2024 4:13 am When you say it did not work, could you explain how it did not work? Any error messages? Or is it just that you don't see your new items in the editor's thing browser?
The reason you don't see the new item, presumably, is that you're using "standard DOOM format for vanilla ports" and this configuration will ignore any DECORATE or ZScript lumps since vanilla ports can't read those. If you change to "Doom format for ZDoom ports" then they should appear.
Note that if you remember the editor numbers, the editor should also just let you enter an arbitrary number. Then it'll mark the thing as being an unknown thing, but it should still work just fine in GZDoom.
I think what you posited may be correct, in which case, I'll just need to navigate how to do that, (I am very rusty when it comes to GZDoom, so forgive my ignorance)
Anyway, I deeply appreciate your suggestion and will report back with any updates
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- Posts: 11
- Joined: Tue Aug 29, 2023 4:14 pm
- Preferred Pronouns: No Preference
- Operating System Version (Optional): Ubuntu 22.04
- Graphics Processor: Intel (Modern GZDoom)
Re: Can't import new creatures and things into GZDoom through Slade
Changed the formatting to GZDoom/ZDoom and now the new actors and props appear. Thank you!Ranger_Danger1996 wrote: ↑Tue Aug 20, 2024 10:29 amTerribly sorry for the late response, anyway, yes I can explain. When I say it doesn't work, I mean it simply didn't import, no error messages, no warnings, just a lack of import.Gez wrote: ↑Mon Aug 19, 2024 4:13 am When you say it did not work, could you explain how it did not work? Any error messages? Or is it just that you don't see your new items in the editor's thing browser?
The reason you don't see the new item, presumably, is that you're using "standard DOOM format for vanilla ports" and this configuration will ignore any DECORATE or ZScript lumps since vanilla ports can't read those. If you change to "Doom format for ZDoom ports" then they should appear.
Note that if you remember the editor numbers, the editor should also just let you enter an arbitrary number. Then it'll mark the thing as being an unknown thing, but it should still work just fine in GZDoom.
I think what you posited may be correct, in which case, I'll just need to navigate how to do that, (I am very rusty when it comes to GZDoom, so forgive my ignorance)
Anyway, I deeply appreciate your suggestion and will report back with any updates