Selectively Disable dynamic lights in sectors?

Ask about mapping, UDMF, using DoomBuilder/editor of choice, etc, here!

Moderator: GZDoom Developers

Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
User avatar
::Bloodfury::
Posts: 329
Joined: Mon Aug 01, 2011 7:39 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: Finland

Selectively Disable dynamic lights in sectors?

Post by ::Bloodfury:: »

Hello.

Is it possible to set sector to be not affected by dynamic lights?
Could you do that to a linedef too?
Messing around and trying to find ways to have more control with
shadows etc.

Can you add a custom field parameter etc?

Return to “Mapping”