v1.1.0 release trailer:
Downloads
Stable releases: https://github.com/jekyllgrim/Alice-Toy ... s/releases
How to play the latest development release: https://github.com/jekyllgrim/Alice-Toy ... -dev-build
Contents and requirements
GZDoom 4.12.2 required
Maps: none (so far)
Custom enemies: none (so far, but they're planned)
Custom player class: yes (required for full features; compatibility with other mods that utilize a custom player class is not guaranteed)
Custom weapons, ammo, items and sounds: yes
Features
Play as Alice and lay waste to the demons! Features unique weapons, some unique items, entirely custom sprites, and some familiar 3D models and sounds.
Player features
- 3D model for the player with different world-models for weapons and multiple animations
- Double jump
- Quick kick
- Anti-slip system when landing after a jump if the player is not pressing movement buttons (or pressing them in the opposite direction of the original jump).
- Vorpal Knife: Slice and dice, go snicker-snack! Throw the knife to stick it into enemies, then recall it at a press of a button.
- Hobby Horse: Crush your opponents with mighty blows, or perform a plunging attack with secondary fire. Note, the longer the fall, the higher the damage!
- Playing Cards: Sharp projectiles with mild homing capabilities. Secondary fire launches a volley of them with delayed homing. Perfect for medium and long range.
- Jacks: Throw these piercing gravity-affected projectiles with wild abandon, or throw a bunch of seeking jacks that will mercilessly bounce toward enemies for a time but will lock you out of throwing more until they return to you.
- Pepper Grinder: This is your pepper-flavored chaingun. Secondary fire turns the handle the other way, turning it into a makeshift shotgun!
- Teapot Cannon: Launch blobs of super-hot tea that explode and poison enemies they hit. Don't be afraid of overheating—you can let out the accumulated steam with secondary fire (it also pushes enemies away!)
- Ice Wand: The stream of freezing cold passes through enemies, slowing them down and eventually turning them into ice crystals. Secondary attack creates a temporary ice wall that shields you from attacks. Hint: once the ice wall starts to melt, hit it with primary attack to restore its integrity!
- Jabberwock's Eye Staff: The eye needs a bit of time to charge up, but then lets out a deadly and perfectly precise beam, and once you stop attacking, it finishes its focused destruction with a powerful magic missile. Secondary attack has a longer charge time, but it'll rain destruction over the selected area.
- Bluderbuss: Tsss... BOOM! That's all you need to now. The neat thing is, it can't damage you!
- Quick kick: At any time Alice can perform this elegant move to deal damage and push threats away.
- Jackbomb: a throwable jack-in-the-box that will spray flames all around before exploding.
- The Cake (replaces Invulnerability Sphere): It makes you grow, turning kicks into stomps, and enemy attacks into harmless tickling.
- Rage Box (replaces Berserk): Regeneration, reduced damage, and, most importantly RAGE! You will be locked to using your knife, but it will deal devastating damage.
- Looking-Glass Mirror (replaces Invisibility aka Blursphere): A *true* invisibility. Enemies won't know where you are—until you make some noise by attacking, that is, but even that alert will be only temporary.