Actor flags debug cheat/tool?

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Hipshot
Posts: 50
Joined: Wed Feb 03, 2016 1:45 pm

Actor flags debug cheat/tool?

Post by Hipshot »

(Please move this to where it belongs moderators, cause I'm not sure.)

I wonder if anyone have created some sort of actor debug tool or something, where maybe you can see the flags over the head of the enemy or so? I use all sorts of ways to try and debug my actors, with changing sprites and whatnot, but sometimes this is a bit too intricate to do, too nested.

Or if such a tool does not exist, how does power users usually go about debugging these matters, just by experience - trusting the system?
Kzer-Za
Posts: 516
Joined: Sat Aug 19, 2017 11:52 pm
Graphics Processor: nVidia (Modern GZDoom)

Re: Actor flags debug cheat/tool?

Post by Kzer-Za »

You can try console command "info". When you are aiming at an actor (i.e. it is in your crosshair), summon the console end enter "info". It gives you a lot of information about the said actor. Also you can add a binding to your autoexec.cfg, e.g:

Code: Select all

bind i "info"
Then you can just press "i" when aiming at an actor and then look into the console.
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Hipshot
Posts: 50
Joined: Wed Feb 03, 2016 1:45 pm

Re: Actor flags debug cheat/tool?

Post by Hipshot »

Great, just was I was looking for. Is it possible to bind the same button to two commands? Like Pause and Info, or maybe info+lower console?
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Hipshot
Posts: 50
Joined: Wed Feb 03, 2016 1:45 pm

Re: Actor flags debug cheat/tool?

Post by Hipshot »

Solved it with an alias in the ini:

Name=kanelbulle
Command=clear;info;wait 5;toggleconsole

Alt=kanelbulle
Proydoha
Posts: 71
Joined: Thu Jan 21, 2016 2:25 am

Re: Actor flags debug cheat/tool?

Post by Proydoha »

While I haven't used it myself ZChecker might be the tool you're looking for: viewtopic.php?t=78688

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