NOTE: MORE INFO IN THE MODDB LINK BELLOW
https://www.moddb.com/mods/a-hellish-trip
Q: What is this?
A: This is a GZDOOM V.4.10.0 DOOM II WAD That i made (mostly by myself). It Features New maps, New Textures, New Weapons, New Monsters, Vanilla Doom Monster Improvements (Rng Deaths, Consistent Blood Colors, Damage types), etc.
Q:What did you do so far?
So far i made 7 finished maps I released a vid about the 1st episode: https://www.youtube.com/watch?v=t5gbw2beLos&t=
I've also added some stuff from Realm667 (some monsters, weapons, etc.) and some monsters that i coded myself using Decorate. and also made the sprites (exept for two but the credits will mention their sources).
What are the maps called so far?
Map01 - Entrance.
a not so welcoming castle like structure to hell. very short.
Map02 - The Fountain
A small bloody fountain in the middle of 2 other small castle like structures.
Map03 - Marble Prison
Some prison made out of both marble and metal.
Map04 - Flesh Land
A small carnival with inhumane activities going on and is powered by some flesh generator.
Map05 - The Tent
A not so tent looking structure with a clown cacodemon you need to kill. but that cacodemon is not like the others you saw...
Map06 - Blood Forest
a forest with trees fueled by tortured souls being burnt, a civilization being built. Looks like The icon's twin randomized his victim's punishments.
Map07 - Ardentilva
A really short dead simple clone that takes place in a burning top of a "mountain" in the middle of previous forest.
Reminder: More info will be on the moddb link
Came Here to promote "A Hellish Trip"
Moderator: GZDoom Developers
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
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Re: Came Here to promote "A Hellish Trip"
Umm, 'mapping' section is for mapping questions. Since you actually want to showcase a levelpack, you should have created this thread in "Levels" section, but definitely not editing/levels.