[Resolved] Autoaim for switch high on wall?
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[Resolved] Autoaim for switch high on wall?
Is there any possibility of setting up vertical auto-aim to aim for switches that are high up on a wall? I'm making a map for younger people who are still getting used to controls so I disabled up/down look to simplify things for them. Yet the plot of the map includes opening a tall castle drawbridge by firing at switches that are kind of high up. I suppose I could lower them to eye level if there's not an easy way set vertical auto-aim for switches. Just thought I'd ask.
Last edited by violgamba on Tue Apr 16, 2024 4:42 pm, edited 1 time in total.
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- Posts: 41
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Re: Autoaim for switch high on wall?
FYI, my current solution is to make the entire vertical linedef a trigger, not just the official target. This works great, but I'm developing a projectile weapon that would definitely show WHERE the projectile ends up.
This is all pretty finicky, I'm ok if this solution I've got is the best there is.
This is all pretty finicky, I'm ok if this solution I've got is the best there is.
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Re: Autoaim for switch high on wall?
I'm thinking that maybe I could put a thing in front of each target for the autoaim to latch onto. The big question with this is: can you setup a thing so that the autoaim targets it, yet bullets pass through it to whatever is behind?
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Re: Autoaim for switch high on wall?
It was pretty obvious, really. I just setup an "enemy" that just sat in front of the target symbol and acted AS the behind-the-scenes target. I would die in one hit and this would trigger the target's logic.