Thanks. Still doing some tests, but it's looking like most of the issues are due to the odd ways both LiTDoom and Doom Incarnate treat their ammo types. I'm working on a new version that should mitigate some of the issues, but no ETA.OldHunter972+ wrote: ↑Tue Jun 09, 2026 4:49 am Here: https://drive.google.com/file/d/10riEqQ ... share_link
SoM's GunBonsai Addons and Patches (Updated: November 5, 2025)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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stainedofmind
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Re: SoM's GunBonsai Addons and Patches (Updated: November 5, 2025)
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TristanH
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Re: SoM's GunBonsai Addons and Patches (Updated: November 5, 2025)
I think you should make a mod that toggles whatever upgrade you want in the game. For example, I want to keep Damage, Rapid Fire, HE Shots, Fragmentation Shots, and Homing Shots. I found the rest to be either too overkill, or doesn't register kills on War Trophies. I set the first weapon level requirement to 10, and the player level requirement to the same number. I like being OP.
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Lopunny has shotgun
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Re: SoM's GunBonsai Addons and Patches (Updated: November 5, 2025)
Odd idea. Dual same elementals addon. Makes the same elementals with electric, corrosion, fire, or venom have both Ultimates instead of just one with a elemental nuke if you do that