Help Wanted: Need sprite artist for various sprites

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RedDragonCats17
Posts: 17
Joined: Tue Jun 16, 2020 6:14 pm

Help Wanted: Need sprite artist for various sprites

Post by RedDragonCats17 »

Hi, I need a sprite artist (or sprite artists) to commission some weapons, weapon animations, monsters, and effects. The list goes by the following:

First, I need an assault rifle with a scope. This rifle is based on the rifle Doomguy and the Zombiemen use in their sprites. I'm thinking about using the Doom Alpha 0.5 rifle as the base sprite, and the rifle itself is modeled after a G36(https://www.heckler-koch.com/_assets/thumbnail/1427) with an AR-15 style cocking handle https://encrypted-tbn0.gstatic.com/imag ... A&usqp=CAU. I also need a cocking animation and a zoom into scope animation. I want both the rifle and the cocking animation to blend in with the smooth versions of the vanilla weapons. Here’s the scope I want to use:

https://airsoftmania.eu/cdn/shop/produc ... width=1800

Here's also the cocking animation reference:

https://cdn-bjekh.nitrocdn.com/fBAuxVeM ... Handle.gif

I want the cocking animation and zoom in animation to be smooth. I'd say about 6 frames for the cocking animation and 3 frames for the zoom in animation.

This is the Doom Alpha rifle I want to use:

And this is how I want the rifle to look when finished, but with a scope. This is personally my favorite rifle sprite out of all else:

Next, I need a charging animation for the vanilla BFG 9000. I'm thinking about using the charge beam from Metroid Prime and the plasma pistol from Halo as references.

https://static.wikia.nocookie.net/metro ... 1118075933

https://www.kotaku.com.au/wp-content/up ... quality=75

Here are reference sprites of the BFG:



References for the energy charging on the muzzle:

References for the muzzle when the BFG is charging and firing:

Next, I need a cocking animation for the vanilla pistol. Here's a reference.

https://media.tenor.com/hh8YH76S2FwAAAAM/animegun.gif

Here's the beginning sprite:



Here's the base sprite I want to use. I'd say 4 frames for the in-between transition and 3 frames for the cocking.



And speaking of the vanilla pistol, I also need an aim-down sight of the vanilla pistol as well.

Next, I need 2 different muzzle flashes for DrPyspy's Unmaker. One muzzle flash is based on the Dragon Claw from Heretic, and it's colored red. The other is based on DrPyspy's Unmaker muzzle flash, and it too is colored red. Both muzzle flashes should blend in with the vanilla art style and should be separated from the weapon so that I have more control.

References for the Unmaker:



References for the Dragon Claw Unmaker muzzle flash:



And speaking of the Unmaker, I need a projectile for it that's essentially a flaming chomping skull that's based on the snake projectiles from Power Slave. These projectiles are original should blend in with vanilla Doom's projectiles. I'd say about 6 frames for the chomping skull.

Next, I need new frag grenade sprites. I want the frag grenades to be the same brown as the stocks from the vanilla shotgun and super shotgun, and also have the UAC logo. I also need new pick up sprites and projectile sprites for the grenades. They are based on Power Slave's grenades, and should blend in with vanilla Doom's projectiles.

References for the grenades:







Next, I need smoke sprites that more closely resemble and blend in with Smooth Doom’s explosion.

I also need smaller explosion sprites, and mini sized explosion sprites. These explosions should resemble Smooth Doom's explosions.

References for the explosions:



Now for monster sprites, I need sprites for all the monsters listed here: https://docs.google.com/document/d/1agF ... p=drivesdk

I also need a fire breathing animation for the Lost Soul, this is for a Floating Companions mod I have in the docs.

Next, I need these animations for the Zombiemen and Shotgunners: a dodge roll, a thrust kick, and a grenade throw.

Rifle Zombiemen and Pistol Zombiemen:

Shotgunner:

Finally, I need floor crawling, wall crawling, and ceiling crawling animations for the Imp.

If anyone's interested, I'll send my Discord over so that we can talk.

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