Question about transparent textures and skybox.

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krokots
Posts: 272
Joined: Tue Jan 19, 2010 5:07 pm

Question about transparent textures and skybox.

Post by krokots »

I have a window texture that looks like this:
xxx.png
The window is transparent with some light blue shading. I want to put them in a setup like this:
xxx2.jpg
So they are used on upper texture of linedef.
Now what I would like to achieve, is some kind of skybox effect that looks like this:
xxx3.jpg
Any way to do this?
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Tormentor667
Posts: 13549
Joined: Wed Jul 16, 2003 3:52 am

Re: Question about transparent textures and skybox.

Post by Tormentor667 »

This could be some with sky texture markers (F_SKY), a floating middle texture (your window) and a 3dfloor below the window to wrap things up.
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krokots
Posts: 272
Joined: Tue Jan 19, 2010 5:07 pm

Re: Question about transparent textures and skybox.

Post by krokots »

By 3dfloor you mean a thing that has the model of a horizontal plane, with the exact size as the sector? Or can you do it other way?
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krokots
Posts: 272
Joined: Tue Jan 19, 2010 5:07 pm

Re: Question about transparent textures and skybox.

Post by krokots »

Okay I figured it out, but there's another problem now, with ambient occlusion. It just ignores textures where there is transparency.
xxx4.jpg
Is there a fix for this?
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