I have a window texture that looks like this:
Now what I would like to achieve, is some kind of skybox effect that looks like this:
Any way to do this?
The window is transparent with some light blue shading. I want to put them in a setup like this:
So they are used on upper texture of linedef.Question about transparent textures and skybox.
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Question about transparent textures and skybox.
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Re: Question about transparent textures and skybox.
This could be some with sky texture markers (F_SKY), a floating middle texture (your window) and a 3dfloor below the window to wrap things up.
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Re: Question about transparent textures and skybox.
By 3dfloor you mean a thing that has the model of a horizontal plane, with the exact size as the sector? Or can you do it other way?
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Re: Question about transparent textures and skybox.
Okay I figured it out, but there's another problem now, with ambient occlusion. It just ignores textures where there is transparency.
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