HyperExia's Survival Shooter Mod (Previously Scavver's Paradise Addons)
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: HyperExia's Survival Shooter Mod (Previously Scavver's Paradise Addons)
You know what? I think I'll need to take this approach differently. I've been responding and posting too many things on this thread and from what I've heard, I'm going to assume that's what's making it less attractive to other people right now. So I think I'll just hunker down and work on this and not say a peep while it happens. if you want to ask about the status of the mod, you can just ask and dm me.
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Re: HyperExia's Scavver's Paradise Addons & Mods
Yeah, the speed penalty's harsher the smaller the backpack is, or that's what's supposed to happen.
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Re: HyperExia's Survival Shooter Mod (Previously Scavver's Paradise Addons)
just wanted to report a bug, the m16 doesn't eject casings unless you aim with it
i love this SP fork so far, been obsessed with it
i love this SP fork so far, been obsessed with it
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Re: HyperExia's Survival Shooter Mod (Previously Scavver's Paradise Addons)
Hello, wanna report a bug.
-When i reload semi-empty mag with tactical reload(longer press on reload button),
game takes entire mag of ammo instead of missing amount. It happens with every gun.
-When i reload semi-empty mag with tactical reload(longer press on reload button),
game takes entire mag of ammo instead of missing amount. It happens with every gun.
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Re: HyperExia's Survival Shooter Mod (Previously Scavver's Paradise Addons)
Okay, just wanted to let you guys know; If you want to get into contact with me you can find me on my discord. DM me if you want to get in touch! it's been a bit of a while, so I may be getting back to this right now.
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Re: HyperExia's Survival Shooter Mod (Previously Scavver's Paradise Addons)
Fixing it now.Zackdoessomething wrote: ↑Thu Sep 26, 2024 6:30 pm just wanted to report a bug, the m16 doesn't eject casings unless you aim with it
i love this SP fork so far, been obsessed with it
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Re: HyperExia's Survival Shooter Mod (Previously Scavver's Paradise Addons)
Really? i haven't been seen this before. If it takes an entire mag of ammo that probably means you didn't hold it long enough. but the version that works properly right now will be uploaded to the google drive.
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Re: HyperExia's Survival Shooter Mod (Previously Scavver's Paradise Addons)
will this be useable with other monster mods or will this have its own seperate or intergated monster mod?
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Re: HyperExia's Survival Shooter Mod (Previously Scavver's Paradise Addons)
hello again, checked new version - no more bullet waste on slow reload, thank you. Also digging new SKV loadout.
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Re: HyperExia's Survival Shooter Mod (Previously Scavver's Paradise Addons)
It's got its own monsters for this. it's designed to complement the weapons, and they've got things like headshot systems and such. However, technically, I haven't made it exactly incompatible with other monster addons so long as they load after this mod.AliciaPendragon wrote: ↑Thu Dec 12, 2024 8:47 am will this be useable with other monster mods or will this have its own seperate or intergated monster mod?
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Re: HyperExia's Survival Shooter Mod (Previously Scavver's Paradise Addons)
2024-12-08 current work in progress:
- Started converting the HUD to ZScript
- changing the weapon systems and properties to make sure it works on a more universal level
- scaling and making sure it's based on the position of the corners of the screen
- currently working on making status effects show up
- discovered that when you have the Energy Vest, the bar for the armor energy charge amount covers up the flashlight battery
- works with the weight system as it is currently. It does not rely on an inventory item anymore.
- Working on making exceptions for the HUD
- new weapon properties: ammo 3-6, for use in the Hud
- new plasma pistol sprites
- Sprites from Forlorn Future's energy 'revolver'
- New weapon: gauss pistol
- Slot 2
- Sprites from Forlorn Future's pistol
- Ammo Type: Energy Cells
- Capacity: 24
- reload is fast
- Instant hitscan. Most weapons do not have hitscan capabilities so this helps it stand out from the plasma pistol. It is less powerful per shot but it uses energy cells rather than the compact energy cells, which are on paper supposed to be rarer.
- Started converting the HUD to ZScript
- changing the weapon systems and properties to make sure it works on a more universal level
- scaling and making sure it's based on the position of the corners of the screen
- currently working on making status effects show up
- discovered that when you have the Energy Vest, the bar for the armor energy charge amount covers up the flashlight battery
- works with the weight system as it is currently. It does not rely on an inventory item anymore.
- Working on making exceptions for the HUD
- new weapon properties: ammo 3-6, for use in the Hud
- new plasma pistol sprites
- Sprites from Forlorn Future's energy 'revolver'
- New weapon: gauss pistol
- Slot 2
- Sprites from Forlorn Future's pistol
- Ammo Type: Energy Cells
- Capacity: 24
- reload is fast
- Instant hitscan. Most weapons do not have hitscan capabilities so this helps it stand out from the plasma pistol. It is less powerful per shot but it uses energy cells rather than the compact energy cells, which are on paper supposed to be rarer.
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Re: HyperExia's Survival Shooter Mod (Previously Scavver's Paradise Addons)
I added some tips and controls to the main post so it's more playable now, I'll see what i can do to try and fill it out so it's more thorough.