HyperExia's Survival Shooter Mod (Previously Scavver's Paradise Addons)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: HyperExia's Scavver's Paradise Addons & Mods
Oh I should probably mention that I tweaked the hitboxes of some of the monsters if you want to use headshots, which basically use projectiles (which on average, deal more damage than the original hitscan functions of the weapons)
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Re: HyperExia's Scavver's Paradise Addons & Mods
I tried out changing the ammo capacity on the 4mm SMG and it made it a hell of a lot more usable/useful. But I was wondering if I should increase the ammo capacity of some more guns as well.
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Re: HyperExia's Scavver's Paradise Addons & Mods
Tweaking the reload animation for the 357 magnum lever action rifle
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Re: HyperExia's Scavver's Paradise Addons & Mods
New change: added alternate pumping animations for shotguns and the lever action rifle, toggled easily by an option in the weapon tweaks submenu.
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Re: HyperExia's Scavver's Paradise Addons & Mods
Reanimated the 7mm SMG reload and changed the sprite a bit.
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Re: HyperExia's Scavver's Paradise Addons & Mods
aaand now the 7mm smg has ADS
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Re: HyperExia's Scavver's Paradise Addons & Mods
Oh these things are fast. They may not be as visible as you may like, since at the minimum they have speeds of at least 300.Matt Eldrydge wrote: ↑Thu Jan 25, 2024 4:24 pmYep, that's good for me since I've gotten clipped by stray chaingunner-tier zombies perched up high more than once. While I do already crouch and sneak around when I hear them, knowing where the shots are coming from with a visual aid is welcome. Also helps with all the other zombies, of course.
Also:
Reload for the 20mm Launcher has been animated now, with variations for the rounds loaded
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Re: HyperExia's Scavver's Paradise Addons & Mods
I've made a proper reload animation for the 5mm Scoped carbine
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Re: HyperExia's Scavver's Paradise Addons & Mods
I'm wondering if i'm posting way too much lmao
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Re: HyperExia's Scavver's Paradise Addons & Mods
Seems fine to me. Anyway to reduce recoil on rifles? Maybe a modifier or something? Playing on mobile so it is a bit rough. But otherwise good job.
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Re: HyperExia's Scavver's Paradise Addons & Mods
Actually if you crouch you can reduce the recoil on the rifles.cosmos10040 wrote: ↑Mon Feb 05, 2024 7:28 pm Seems fine to me. Anyway to reduce recoil on rifles? Maybe a modifier or something? Playing on mobile so it is a bit rough. But otherwise good job.
Oh, that does have to be toggled in the menu though lol
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Re: HyperExia's Scavver's Paradise Addons & Mods
Big update upcoming; new plasma rifle, laser smg, laser repeater, 7mm DMR, and BFG reload animations. DMR also uses new sprites
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Re: HyperExia's Scavver's Paradise Addons & Mods
6mm DMR is also now getting new sprites and completely new reload animations. It's now a side-loader.
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Re: HyperExia's Scavver's Paradise Addons & Mods
Sounds like some good additions, loving the addons so far! Sounds like the 3.0 beta for the main mod is coming up soon, so I guess we'll see if it breaks any of them.
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Re: HyperExia's Scavver's Paradise Addons & Mods
NGL, depending on how the 3.0 is changed I might just have this just be only for 2.3.1, and perhaps create a branch-off of Scavver's Paradise. But I probably will make some addons for 3.0 as well.