HyperExia's Survival Shooter Mod (Previously Scavver's Paradise Addons)

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HyperExia
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Re: HyperExia's Scavver's Paradise Addons & Mods

Post by HyperExia »

Oh I should probably mention that I tweaked the hitboxes of some of the monsters if you want to use headshots, which basically use projectiles (which on average, deal more damage than the original hitscan functions of the weapons)
HyperExia
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Re: HyperExia's Scavver's Paradise Addons & Mods

Post by HyperExia »

I tried out changing the ammo capacity on the 4mm SMG and it made it a hell of a lot more usable/useful. But I was wondering if I should increase the ammo capacity of some more guns as well.
HyperExia
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Re: HyperExia's Scavver's Paradise Addons & Mods

Post by HyperExia »

Tweaking the reload animation for the 357 magnum lever action rifle
HyperExia
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Re: HyperExia's Scavver's Paradise Addons & Mods

Post by HyperExia »

New change: added alternate pumping animations for shotguns and the lever action rifle, toggled easily by an option in the weapon tweaks submenu.
HyperExia
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Re: HyperExia's Scavver's Paradise Addons & Mods

Post by HyperExia »

Reanimated the 7mm SMG reload and changed the sprite a bit.
HyperExia
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Re: HyperExia's Scavver's Paradise Addons & Mods

Post by HyperExia »

aaand now the 7mm smg has ADS
HyperExia
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Re: HyperExia's Scavver's Paradise Addons & Mods

Post by HyperExia »

Matt Eldrydge wrote: Thu Jan 25, 2024 4:24 pm
HyperExia wrote: Thu Jan 25, 2024 10:09 am Actually they're about as dodgeable as hitscan attacks (that is to say...not really) unless you're REALLY far away. even then it's hard to see the tracers, just like how you'd be unable to see the bullets in real life.
Yep, that's good for me since I've gotten clipped by stray chaingunner-tier zombies perched up high more than once. While I do already crouch and sneak around when I hear them, knowing where the shots are coming from with a visual aid is welcome. Also helps with all the other zombies, of course.
Oh these things are fast. They may not be as visible as you may like, since at the minimum they have speeds of at least 300.


Also:
Reload for the 20mm Launcher has been animated now, with variations for the rounds loaded
HyperExia
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Re: HyperExia's Scavver's Paradise Addons & Mods

Post by HyperExia »

I've made a proper reload animation for the 5mm Scoped carbine
HyperExia
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Re: HyperExia's Scavver's Paradise Addons & Mods

Post by HyperExia »

I'm wondering if i'm posting way too much lmao
cosmos10040
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Re: HyperExia's Scavver's Paradise Addons & Mods

Post by cosmos10040 »

Seems fine to me. Anyway to reduce recoil on rifles? Maybe a modifier or something? Playing on mobile so it is a bit rough. But otherwise good job.
HyperExia
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Re: HyperExia's Scavver's Paradise Addons & Mods

Post by HyperExia »

cosmos10040 wrote: Mon Feb 05, 2024 7:28 pm Seems fine to me. Anyway to reduce recoil on rifles? Maybe a modifier or something? Playing on mobile so it is a bit rough. But otherwise good job.
Actually if you crouch you can reduce the recoil on the rifles.
Oh, that does have to be toggled in the menu though lol
HyperExia
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Re: HyperExia's Scavver's Paradise Addons & Mods

Post by HyperExia »

Big update upcoming; new plasma rifle, laser smg, laser repeater, 7mm DMR, and BFG reload animations. DMR also uses new sprites
HyperExia
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Re: HyperExia's Scavver's Paradise Addons & Mods

Post by HyperExia »

6mm DMR is also now getting new sprites and completely new reload animations. It's now a side-loader.
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Re: HyperExia's Scavver's Paradise Addons & Mods

Post by -Ghost- »

Sounds like some good additions, loving the addons so far! Sounds like the 3.0 beta for the main mod is coming up soon, so I guess we'll see if it breaks any of them.
HyperExia
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Re: HyperExia's Scavver's Paradise Addons & Mods

Post by HyperExia »

NGL, depending on how the 3.0 is changed I might just have this just be only for 2.3.1, and perhaps create a branch-off of Scavver's Paradise. But I probably will make some addons for 3.0 as well.

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