Alternate Quake Music Pack Jukebox

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Facínora
Posts: 132
Joined: Fri Sep 18, 2015 5:46 pm

Alternate Quake Music Pack Jukebox

Post by Facínora »

Alternate Quake Music Pack Jukebox is a BGM randomizer I created in order to have songs from Greenwood's Alternate Quake Music Pack being played automatically on Doom. This music pack was created with Quake-like songs that avoid copyright issues for streamers and those who simply don't have the original music of this game and they are quite cool and atmospheric, but the problem is that it was built for this game (Quake). Alternate Quake Music Pack Jukebox then make these tracks work with the other id Software's classic, playing them in an usual Doom jukebox random way.

I used DemonSteele's nowthatswhaticalllmidi-v3.5, the TerminusEst13's mod, with some ACS hacks to create Alternate Quake Music Pack Jukebox. This means that you have some control over the songs playback in-game. You'll just need to bind the jukebox keys in Options. Also the jukebox doesn't have any music, so you'll need to load Alternate Quake Music Pack as well.

DOWNLOAD

Attention: remember that you'll need to run Alternate Quake Music Pack Jukebox along with Alternate Quake Music Pack, because the jukebox itself doesn't have any songs. Don't need to unzip it, load as if it was any other regular Doom mod. I don't think the loading order between them should matter.

Compatibility: I tested it here on GZDoom 4.5.0 and superior and ZDoom 2.8.1. It may satisfactorily in older GZDoom versions or other ZDoom-based ports, but I can't guarantee that you won't run in some kind of error. You can use any registered IWAD or a Freedoom's one.

VIDEO

The following video has English subtitles:



You can get more info here.

I hope its useful for someone.

Return to “Graphic/Audio Patches”