When i load up a custom pk3 i made into udb to make a map for the pk3, it causes udb to have a shit ton of problems

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JetteboyTV
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When i load up a custom pk3 i made into udb to make a map for the pk3, it causes udb to have a shit ton of problems

Post by JetteboyTV »

So i made a custom pk3, i want to make maps for the pk3, i load up pk3 with doom 2 wad to make maps, i get a shit ton of error's

heres the errors im getting
Spoiler:
heres the weird thing, everything that its saying that it "isnt defined", is defined, everything its saying that it "does not exist" does, and everything its saying that it is "double defined" isnt, so why is this fucking bullshit happening to me, also if you need the pk3 to help me, ill share it
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ramon.dexter
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Re: When i load up a custom pk3 i made into udb to make a map for the pk3, it causes udb to have a shit ton of problems

Post by ramon.dexter »

Upload your archive. We really cannot debug ... well ... nothing.
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JetteboyTV
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Re: When i load up a custom pk3 i made into udb to make a map for the pk3, it causes udb to have a shit ton of problems

Post by JetteboyTV »

ramon.dexter wrote: Wed Jan 17, 2024 2:37 am Upload your archive. We really cannot debug ... well ... nothing.

heres it https://drive.google.com/file/d/1x1rDQi ... sp=sharing
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ramon.dexter
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Re: When i load up a custom pk3 i made into udb to make a map for the pk3, it causes udb to have a shit ton of problems

Post by ramon.dexter »

I had a quick look at the archive.
1) get rid of markers. You have pk3. PK3 is archive allowing use of folders, so you don't really need to use markers. Markers could cause problems with pk3.
2) Plase, tidy the archive. Since you can use folders, just move all your decorate files from root into folders (like /actors or /decorate or something like that). The same for any other archive that allow #including other files. If you dont know which files allow it, zdoom wiki is your friend here.
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JetteboyTV
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Re: When i load up a custom pk3 i made into udb to make a map for the pk3, it causes udb to have a shit ton of problems

Post by JetteboyTV »

ramon.dexter wrote: Fri Jan 19, 2024 3:24 am I had a quick look at the archive.
1) get rid of markers. You have pk3. PK3 is archive allowing use of folders, so you don't really need to use markers. Markers could cause problems with pk3.
2) Plase, tidy the archive. Since you can use folders, just move all your decorate files from root into folders (like /actors or /decorate or something like that). The same for any other archive that allow #including other files. If you dont know which files allow it, zdoom wiki is your friend here.
I removed the markers and shit, still getting around 200 errors in udb
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Redneckerz
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Re: When i load up a custom pk3 i made into udb to make a map for the pk3, it causes udb to have a shit ton of problems

Post by Redneckerz »

JetteboyTV wrote: Fri Jan 19, 2024 5:59 pm
ramon.dexter wrote: Fri Jan 19, 2024 3:24 am I had a quick look at the archive.
1) get rid of markers. You have pk3. PK3 is archive allowing use of folders, so you don't really need to use markers. Markers could cause problems with pk3.
2) Plase, tidy the archive. Since you can use folders, just move all your decorate files from root into folders (like /actors or /decorate or something like that). The same for any other archive that allow #including other files. If you dont know which files allow it, zdoom wiki is your friend here.
I removed the markers and shit, still getting around 200 errors in udb
Did you 2) - Tidying the archive?

These problems always arise when the archive itself isn't cleaned up properly.
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JetteboyTV
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Re: When i load up a custom pk3 i made into udb to make a map for the pk3, it causes udb to have a shit ton of problems

Post by JetteboyTV »

Redneckerz wrote: Sat Jan 20, 2024 6:17 am
JetteboyTV wrote: Fri Jan 19, 2024 5:59 pm
ramon.dexter wrote: Fri Jan 19, 2024 3:24 am I had a quick look at the archive.
1) get rid of markers. You have pk3. PK3 is archive allowing use of folders, so you don't really need to use markers. Markers could cause problems with pk3.
2) Plase, tidy the archive. Since you can use folders, just move all your decorate files from root into folders (like /actors or /decorate or something like that). The same for any other archive that allow #including other files. If you dont know which files allow it, zdoom wiki is your friend here.
I removed the markers and shit, still getting around 200 errors in udb
Did you 2) - Tidying the archive?

These problems always arise when the archive itself isn't cleaned up properly.
tried that, still getting errors, should i just make a new pk3 and reformat everything from the old pk3 into the new pk3?
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Kappes Buur
 
 
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Re: When i load up a custom pk3 i made into udb to make a map for the pk3, it causes udb to have a shit ton of problems

Post by Kappes Buur »

When you make a pwad with that many resources then the cardinal rule is to pay attention to proper housekeeping, else errors can happen too easily.

For example, when you include more than a handful of actors do not have multiple DECORATE lumps . Instead use a system with individual folders for each actor. Do not forget to give each actor a doomed number.

The best example of a well organized pk3 pwad is viewtopic.php?f=19&t=46718
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JetteboyTV
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Re: When i load up a custom pk3 i made into udb to make a map for the pk3, it causes udb to have a shit ton of problems

Post by JetteboyTV »

Kappes Buur wrote: Mon Jan 22, 2024 3:11 am When you make a pwad with that many resources then the cardinal rule is to pay attention to proper housekeeping, else errors can happen too easily.

For example, when you include more than a handful of actors do not have multiple DECORATE lumps . Instead use a system with individual folders for each actor. Do not forget to give each actor a doomed number.

The best example of a well organized pk3 pwad is viewtopic.php?f=19&t=46718
thanks for the advice and giving a example, im currently right now reorganizing shit
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