I'm really trying not to spam the forum,
but I'm new to Doom Builder, and I'm trying to learn the poly anchor tool.
I've checked 2 tutorials, but for some reason the door won't cast...
Can anyone inspect my file to see what I'm doing wrong?
[Solved] Polydoors
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[Solved] Polydoors
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Last edited by Spaceshiporion on Mon Dec 11, 2023 2:24 pm, edited 1 time in total.
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Re: Polydoors
Proydoha wrote:
> You've almost done it
> All that's left to do is to assign action 1 "Polyobject Start
> Line" to a line in your left enclosure (its green on screenshot
> because I've already assigned it)
> And make sure that angle of an anchor is the same as Polyobject Number
Yes!!! Success! But now where do I add the action to open the door when use is pressed? The action window is in use this way...
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Re: Polydoors
You have at least 3 more lines in that polyobject to add your actions.
But given the layout it would make sense to use top and bottom lines for that.
But given the layout it would make sense to use top and bottom lines for that.
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Re: Polydoors
aaaah I see! I was using a grate in my wip, so I had to ad some vertices to make it work like that.
Thank you! I've been stuck on that for days now.
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Re: Polydoors
There's just one last question, and it's probably gonna be the dumbest one...
When I tag the line as "Impassable", I cannot pass the area, even after raising the grate.
Is there another checkbox I need to click?
When I tag the line as "Impassable", I cannot pass the area, even after raising the grate.
Is there another checkbox I need to click?
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Re: Polydoors
Polyobjects have infinite height, you can't walk over or under a polyobject with impassible lines. You make one if you want something to slide horizontally.
Putting Door Raise on it will solve nothing.
Putting Door Raise on it will solve nothing.
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Re: Polydoors
Or use 'walkable middle texture' instead of 'impassable'...
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Re: Polydoors
You are all HEROES.
I finally got the door to work the way I wanted.
My first custom map is pretty much done now.
Thank you all so much.
I finally got the door to work the way I wanted.
My first custom map is pretty much done now.
Thank you all so much.