[ZScript] Upper, middle, and lower translation fields for sidedefs
Moderator: GZDoom Developers
-
- Spotlight Team
- Posts: 430
- Joined: Tue Oct 05, 2010 12:04 am
- Graphics Processor: nVidia with Vulkan support
[ZScript] Upper, middle, and lower translation fields for sidedefs
I noticed while browsing the wiki that the TEXTURES lump supports defining a color translation. I’m not sure if this is possible, but I’m hoping sprite rendering and texture rendering are cut from the same cloth and allow dynamic palette swapping on textures possible.
-
- Lead GZDoom+Raze Developer
- Posts: 49204
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: [ZScript] Upper, middle, and lower translation fields for sidedefs
Yes, it should be doable, also for floors and ceilings.