A Translucent PolyObject has One Less-Translucent Line
Moderator: GZDoom Developers
Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
-
- Posts: 362
- Joined: Wed Aug 02, 2017 3:01 pm
- Location: Illinois
A Translucent PolyObject has One Less-Translucent Line
I've noticed something working with PolyObjects and Translucency: One line will remain less-translucent. In this demo I have created, this appears on the red texture side.
You do not have the required permissions to view the files attached to this post.
-
- Posts: 362
- Joined: Wed Aug 02, 2017 3:01 pm
- Location: Illinois
-
-
- Posts: 4149
- Joined: Thu Jul 17, 2003 12:19 am
- Graphics Processor: nVidia (Legacy GZDoom)
- Location: British Columbia, Canada
Re: A Translucent PolyObject has One Less-Translucent Line
It seems that the placement of the startline(s) is very sensive to how the polys are drawn. I tried many combinations, single lines, diagonal lines and finally came up with those 3 startlines
Spoiler:Give this one a try, I ran the pwad with most of the recent versions of GZDoom, with no ill effects showing
You do not have the required permissions to view the files attached to this post.
-
- Posts: 362
- Joined: Wed Aug 02, 2017 3:01 pm
- Location: Illinois
Re: A Translucent PolyObject has One Less-Translucent Line
I also found that adding 4 lines to the center resolved the 2 line transparency issue from the picture. Unfortunately, it also induced a bug where other transparent things have these "ripples" from poly lines going through them. Most notably would be the hedges in front of the house. I made a short video: