Doom Builder lagging when pointing at textures in 3d mode

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Nmn
Posts: 4629
Joined: Fri Apr 16, 2004 1:41 pm
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Doom Builder lagging when pointing at textures in 3d mode

Post by Nmn »

Hello everyone!

I'm in need of advice. I've noticed that when using the 3d visual mode in Doom Builder, whenever I point at a different texture (have my crosshair on it) DB has like a microscopic lag, like for a split second. This becomes evident when looking around and having different textures in my view in the 3d view - it becomes jerky.

It happens when I highlight different sidedefs, regardless wether the visual highlighting is on or off, not when selecting them or editing them.

The strange thing is when I hide the info bar (with the tilde key) it runs smooth, so I believe it has something to do with milisecond-long obtaining of sidedef's info, textures and specials and so on. So without the info bar I can work just fine, but with it the program starts to stutter. I was hoping there was a way to mitigate the discomfort so I don't have to hide the info bar whenever going 3d mode =:)

I tried using Gzdoom Builder and Ultimate Doom Builder and the problem persists in both.

I'm using Windows 10 but a while ago I was using Windows 8.1 and the same phenomena occured.
I'm not sure if it is related, but I have the following installed on my system:

Code: Select all

MS C++ 2008 Redistributable x64 9.0.30729.6161
MS C++ 2008 Redistributable x86 9.0.30729.6161
MS C++ 2015 Redistributable x64 14.0.23026
MS C++ 2015 Redistributable x86 14.0.23026
I apologise if the subject was already solved somehow. I tried searching Zdoom forums and Doomworld forums and I could only find some information about cache filling up and the problem solving when one restarts the system, but this doesn't seem to have any effect for me.

All kinds of advice are appreciated!
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Nmn
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Joined: Fri Apr 16, 2004 1:41 pm
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Re: Doom Builder lagging when pointing at textures in 3d mode

Post by Nmn »

Bump
No one wants to help me it seems :(

I just wanted to say I've uninstalled all but MS C++2015 Redistributable x64 and Ultimate Doom Builder *seems* to run a bit faster.
I've noticed that there is evident FPS drop when pointing at different textures, or obtaining sidedef info, shown on the fps counter.

By now, tho, I'm getting more used to hiding the info bar so to smoothly walk around in the 3d view.

Now I've also messed around with view settings, turning off and on bilinear filtering, high quality rendering, reducing drawing distance and so on - nothing affects the phenomena I've described above.

If I find a working a solution I'll post it here in hopes that if anyone else encounters a similair situation they'll have some possible solutions to try.
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Kappes Buur
 
 
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Graphics Processor: nVidia (Legacy GZDoom)
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Re: Doom Builder lagging when pointing at textures in 3d mode

Post by Kappes Buur »

User avatar
Nmn
Posts: 4629
Joined: Fri Apr 16, 2004 1:41 pm
Preferred Pronouns: He/Him

Re: Doom Builder lagging when pointing at textures in 3d mode

Post by Nmn »

...
Thanks :)

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