I'm in need of advice. I've noticed that when using the 3d visual mode in Doom Builder, whenever I point at a different texture (have my crosshair on it) DB has like a microscopic lag, like for a split second. This becomes evident when looking around and having different textures in my view in the 3d view - it becomes jerky.
It happens when I highlight different sidedefs, regardless wether the visual highlighting is on or off, not when selecting them or editing them.
The strange thing is when I hide the info bar (with the tilde key) it runs smooth, so I believe it has something to do with milisecond-long obtaining of sidedef's info, textures and specials and so on. So without the info bar I can work just fine, but with it the program starts to stutter. I was hoping there was a way to mitigate the discomfort so I don't have to hide the info bar whenever going 3d mode
I tried using Gzdoom Builder and Ultimate Doom Builder and the problem persists in both.
I'm using Windows 10 but a while ago I was using Windows 8.1 and the same phenomena occured.
I'm not sure if it is related, but I have the following installed on my system:
Code: Select all
MS C++ 2008 Redistributable x64 9.0.30729.6161
MS C++ 2008 Redistributable x86 9.0.30729.6161
MS C++ 2015 Redistributable x64 14.0.23026
MS C++ 2015 Redistributable x86 14.0.23026
All kinds of advice are appreciated!