Volatile Material - Psycho-Combustive Reaction

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Nomakh
Posts: 95
Joined: Mon Jun 25, 2018 12:27 pm

Re: Volatile Material - Psycho-Combustive Reaction

Post by Nomakh »

I've found few bugs while playing in Zandronum multiplayer. Sometimes melee doesn't do damage, this problem solves if you press and hold LMB again. And sometimes you can't pick up new weapon after throwing out the old empty one. I noticed this bug after throwing out double mac-10, if I remember it correctly.
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Gorec
Posts: 322
Joined: Tue Feb 09, 2016 9:41 pm
Operating System Version (Optional): Windows 11
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Re: Volatile Material - Psycho-Combustive Reaction

Post by Gorec »

ben playing with Zone 400 and Angelic Aviary(buh) a couple of things i want to mention:
if you dont use the grenade launcher on m16 you toss it on empty mag, maybe make it automatically use on empty mag? or click on empty mag so you wont waste the grenade
i think that the current grenade is too hard to use - it bounces off enemies so you cant just throw it effectively and small explosion radius makes molotov a preferred choice, i suggest replacing it with an impact type grenade(maybe sticky even???)
which brings me to the last thing - explosive weaponry. a lot of those weapons does not feel powerful enough when compared to other weapons - it seems that explosions have small radius but high damage, but the cant deal with lots of enemies(not talking about slaughters)
i like this mod a lot - hotline miami like, quick and deadly(no oneshots luckily), i hope it gets more updates
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CherubCorps
Posts: 200
Joined: Fri Sep 11, 2020 8:09 pm
Location: United States

Re: Volatile Material - Psycho-Combustive Reaction

Post by CherubCorps »

I'd love to see an expansion pack to this. The core idea is so good and gameplay is fast and fun.
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BLSZDOOM
Posts: 65
Joined: Fri Jun 21, 2024 5:04 pm

Re: Volatile Material - Psycho-Combustive Reaction

Post by BLSZDOOM »

the real hotline miami doom

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