More POC of lighting by brightmaps. An example from MAP10 that shows lights placed on lights.

map10
Note light reflecting on the ceiling along the stairs.


"not found" errors are related to reading textures for color. Texture and patch names are read directly from a WAD and/or IWAD. If "not found" I think (I would have to test) this means there is a brightmap for a texture but no texture in a WAD. I would need to test to be sure. What WAD or IWAD are you running with this?cosmos10040 wrote: ↑Wed Nov 01, 2023 6:19 pm I had a crash on E1M3, using VDP monsters and Violent Doom.
E1M3 - Toxin Refinery
Line 933's right edge is unconnected
Unknown item class Newblursphere to drop from a random spawner
TEKWALL5 not found
LITE4 not found
COMP2 not found
LITEBLU3 not found
invalid BTYPE
VM execution aborted: array access out of bounds. Size = 1, current index = 1
Called from hd_relite_Events.placeCameras at relite_0.6.2a.pk3:zscript/hd_relite_events.zs, line 316
Called from hd_relite_Events.WorldLoaded at relite_0.6.2a.pk3:zscript/hd_relite_events.zs, line 50
]
0.6.3 will fix this issue - should be released tomorrow.cosmos10040 wrote: ↑Thu Nov 02, 2023 6:55 am Ah no wonder I got stuck after completing a map!! Ah so now i will have to stop using VDP randomizerI guess a check would be nice especially if it's accompanied with a message. I will see if either of these mods can add a toggle to the camera, very frustrating when mods have controls without toggles. Thank you, I hope I was helpful.
you're the man... you're the manHey Doomer_ wrote: ↑Fri Nov 03, 2023 1:43 am0.6.3 will fix this issue - should be released tomorrow.cosmos10040 wrote: ↑Thu Nov 02, 2023 6:55 am Ah no wonder I got stuck after completing a map!! Ah so now i will have to stop using VDP randomizerI guess a check would be nice especially if it's accompanied with a message. I will see if either of these mods can add a toggle to the camera, very frustrating when mods have controls without toggles. Thank you, I hope I was helpful.
I have the same issue but with a different mod this time (Walpurgis), but when i first tried to ask the owner of the mod to fix it, he didn't try as if he never does anything for a person who actually expreienced itcosmos10040 wrote: ↑Thu Nov 02, 2023 6:55 am Ah no wonder I got stuck after completing a map!! Ah so now i will have to stop using VDP randomizer 😭 I guess a check would be nice especially if it's accompanied with a message. I will see if either of these mods can add a toggle to the camera, very frustrating when mods have controls without toggles. Thank you, I hope I was helpful.
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0.6.3
10/28 - added PLTE chunk to hd_png
10/29 - added converted Python Regex-Engine (https://github.com/BertilBraun/Regex-Engine/tree/main/src)
10/30 - added temporary check for sprite namespace
10/31 - added light placement && size based on brightmaps
11/02 - fixed End Cam bug where only 1 camera crashed mod
11/03 - added colorization to light smoothing
I don't get any crash running Violent Doom, Legion, and Doom complete. Not sure what is different.cosmos10040 wrote: ↑Sat Nov 04, 2023 8:38 pm 0.6.3a runs great I got a crash with violent Doom and legion monsters on doom 2 when finishing first map, endgame was enabled and crashed then I disabled and same crash after completing the map again. Running doom complete
MAP02 - Underhalls
VM execution aborted: array access out of bounds. Size = 15, current index = 115
Called from hd_png.get_color at relite_0.6.3a.pk3:zscript/hd_image.zs, line 301
Called from hd_png.Init at relite_0.6.3a.pk3:zscript/hd_image.zs, line 184
Called from hd_relite_Events.add_textures at relite_0.6.3a.pk3:zscript/hd_relite_events.zs, line 452
Called from hd_relite_Events.find_textures at relite_0.6.3a.pk3:zscript/hd_relite_events.zs, line 512
Called from hd_relite_Events.WorldLoaded at relite_0.6.3a.pk3:zscript/hd_relite_events.zs, line 34
]
]
Thanks! Before 0.6.3 texture light size was based on perceived brightness of the color, line dimensions, etc. I changed that to actual brightness based on the brightmap and removed a few placement restrictions. This adds more light and reduces their size for better performance.cortes2k wrote: ↑Sun Nov 05, 2023 12:29 am Like cosmos10040 I tested with these mods, violent doom and legion and the 3rd map not started, doom freezes.
I tested with BD Platinum as usualy, number of crashes decreases at 0 at this moment. I noticed more fps, looks more light accurate, more natural, more blue lights looks great.
I have a question, in this pic https://imgur.com/a/4vfOuFr the shadows comming from the pillars in the new 0.6.3a were elimiated because "light sizes have been reduced" as you said in your last post?
cheers
Yes that is correct mod, argh. I will see if it's another graphic mod like the PBR 256 I had to remove. Will test some today.Hey Doomer_ wrote: ↑Sun Nov 05, 2023 3:58 amI don't get any crash running Violent Doom, Legion, and Doom complete. Not sure what is different.cosmos10040 wrote: ↑Sat Nov 04, 2023 8:38 pm 0.6.3a runs great I got a crash with violent Doom and legion monsters on doom 2 when finishing first map, endgame was enabled and crashed then I disabled and same crash after completing the map again. Running doom complete
MAP02 - Underhalls
VM execution aborted: array access out of bounds. Size = 15, current index = 115
Called from hd_png.get_color at relite_0.6.3a.pk3:zscript/hd_image.zs, line 301
Called from hd_png.Init at relite_0.6.3a.pk3:zscript/hd_image.zs, line 184
Called from hd_relite_Events.add_textures at relite_0.6.3a.pk3:zscript/hd_relite_events.zs, line 452
Called from hd_relite_Events.find_textures at relite_0.6.3a.pk3:zscript/hd_relite_events.zs, line 512
Called from hd_relite_Events.WorldLoaded at relite_0.6.3a.pk3:zscript/hd_relite_events.zs, line 34
]
]
Is "legion" this?
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0.6.4
11/05 - added blend function to texture colorization
11/05 - added mString class to mixins, includes minify functions
11/06 - changed hd_regex.match to return array of matches