
On the left a 64x64 sector, on the right a 64x64 Cube model. This is how it appears bot in UDB and GZDoom
Modeldef:
Code: Select all
Model TestBox {
Path "models"
Model 0 "test_box.obj"
Path "sprites/environment"
SurfaceSkin 0 0 "EVPLA0.png"
Scale 1 1 1
FrameIndex EVPL A 0 0
}
Code: Select all
Class TestBox : Actor {
Default {
//$Category Decoration
Radius 32;
Height 64;
}
States {
Spawn:
EVPL A 1;
Wait;
}
}
Spoiler: