Moving/Extending 3d Bridges?

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ArchAngel777
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Moving/Extending 3d Bridges?

Post by ArchAngel777 »

I'm trying to create a 3d bridge that moves when the player activates a switch. However, I can't find any methods for doing so. As far as I know, 3d floors cannot move horizontally, only vertically. And polyobjects don't seem like the right solution either. At least with polyobjects I can get something to extend, but than there are rendering glitches and/or collision problems likely due to polyobjects not really being 3d. I tried some combination of the 2 and that resulted in really weird glitching haha. Has anyone attempted this before or have any ideas as to how to achieve something like this?

I thought of a temporary solution, which would be to add a tag to a sector that turns it into a 3d floor, but I don't think ACS has any functions for adding tags to sectors unfortunately. So I'm at a total loss right now.
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axredneck
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Re: Moving/Extending 3d Bridges?

Post by axredneck »

3D models maybe?
(Sorry for my bad English)
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RKD
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Re: Moving/Extending 3d Bridges?

Post by RKD »

Maybe this can help you achieve that result?
ArchAngel777
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Re: Moving/Extending 3d Bridges?

Post by ArchAngel777 »

RKD wrote: Thu Jul 13, 2023 10:08 pm Maybe this can help you achieve that result?
Wow that's incredible. I'll definitely be checking that out. Thanks for the suggestion.
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RKD
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Re: Moving/Extending 3d Bridges?

Post by RKD »

Hope it helps! :)
Fragger
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Re: Moving/Extending 3d Bridges?

Post by Fragger »

A much simpler solution, using ACS, decorate and 3d models. It doesn't carry players while it's extending, but it does once it's fully deployed.
https://youtu.be/qe1-aE7XzCU
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Kappes Buur
 
 
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Re: Moving/Extending 3d Bridges?

Post by Kappes Buur »

While using models is more versatile, see FishyClock's work
it can be done simply with 3D sectors and ACS.

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