I'm trying to create a 3d bridge that moves when the player activates a switch. However, I can't find any methods for doing so. As far as I know, 3d floors cannot move horizontally, only vertically. And polyobjects don't seem like the right solution either. At least with polyobjects I can get something to extend, but than there are rendering glitches and/or collision problems likely due to polyobjects not really being 3d. I tried some combination of the 2 and that resulted in really weird glitching haha. Has anyone attempted this before or have any ideas as to how to achieve something like this?
I thought of a temporary solution, which would be to add a tag to a sector that turns it into a 3d floor, but I don't think ACS has any functions for adding tags to sectors unfortunately. So I'm at a total loss right now.
Moving/Extending 3d Bridges?
Moderator: GZDoom Developers
Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
-
- Posts: 19
- Joined: Sat Jun 10, 2023 1:06 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): W10
- Graphics Processor: nVidia (Modern GZDoom)
-
- Posts: 408
- Joined: Mon Dec 11, 2017 2:09 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Arch
- Graphics Processor: nVidia with Vulkan support
- Location: Russia
Re: Moving/Extending 3d Bridges?
3D models maybe?
(Sorry for my bad English)
(Sorry for my bad English)
-
- Posts: 148
- Joined: Sat Mar 19, 2022 9:52 am
- Location: Argentina
Re: Moving/Extending 3d Bridges?
Maybe this can help you achieve that result?
-
- Posts: 19
- Joined: Sat Jun 10, 2023 1:06 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): W10
- Graphics Processor: nVidia (Modern GZDoom)
-
- Posts: 148
- Joined: Sat Mar 19, 2022 9:52 am
- Location: Argentina
Re: Moving/Extending 3d Bridges?
Hope it helps! 

-
- Posts: 42
- Joined: Sat Mar 19, 2022 11:59 am
- Graphics Processor: Intel (Modern GZDoom)
Re: Moving/Extending 3d Bridges?
A much simpler solution, using ACS, decorate and 3d models. It doesn't carry players while it's extending, but it does once it's fully deployed.
https://youtu.be/qe1-aE7XzCU
https://youtu.be/qe1-aE7XzCU
-
-
- Posts: 4154
- Joined: Thu Jul 17, 2003 12:19 am
- Graphics Processor: nVidia (Legacy GZDoom)
- Location: British Columbia, Canada
Re: Moving/Extending 3d Bridges?
While using models is more versatile, see FishyClock's work
it can be done simply with 3D sectors and ACS.
it can be done simply with 3D sectors and ACS.